I was dreaming when I wrote this, forgive me if I go astray; it's THE 1999 SONIC THE HEDGEHOG BEST-WORST LIST The usual suspects: Sonic the Hedgehog #69-80 Knuckles #22-32 Sonic Specials #8-11 BEST SINGLE ISSUE STORY: "Eve of Destruction" (SSS9) There were strong contenders for this category. Ken Penders' "Childhood's End" (K25) fell short of the mark because for all the emotional strength of the story, most of it was an extended flashback provided by Locke. "My Secret Guardian" (SSS9) by Mike Gallagher had a very strong premise but missed the mark because the dialogue given to the principles (Knuckles and Sally as children) was arch and overwritten. Ken Penders's "Upgrade" (SSS11) came the closest of the runners-up but was hampered by an ending that focused on Bunnie's bionics at the expense of the REAL subjects of the story: her heart and soul. But none of these problems burdened the ultimate winner: Mike Gallagher's "Eve of Destruction." Everything about this story worked. The dialogue strained credibility on occasion but not to the breaking point, the situation (the birth of Tails) was a powerful hook for the readers, and the key sequence of Amadeus's "rejection" of the cub was appropriately gut-wrenching. But mostly Gallagher has been bold enough to tackle a story that had gone ignored for too long by the other creatives: just how Sonic and Tails became the best buds they are. It was high time that the story got told, and Gallagher's treatment didn't disappoint. WORST SINGLE ISSUE STORY: "Zone Wars: Prelude" (SSS8) Dan Slott's revisionist account suffered from the same flaw that has beset past stories such as "Bedtime Tails" (S33) and "The Last Game Cartridge Hero" (Sonic Live Special): a great idea for a premise that failed to go anywhere. In this case the hook was neither a Freedom-Fighters-In-Spandex crossover plot nor a Sonic- In-The-Real-World plot. Instead, we were a promised a Sonic- meets-Sailor-Moon crossover and Dan Slott broke that promise after only three pages. What we got instead was a flat-out contradiction of the continuity up until that point for no real dramatic reason. The Sailor Moon angle (though nicely illustrated by James Fry in his first Sonic outing) was reduced to a way of getting the readers' attention. It was the old bait- and-switch, and if the end product were anything more substantial than a comic book I'd file a complaint with the Better Business Bureau. This is not to say Dan Slott is a bad writer. He pretty much covered the same philosophical territory in Meanwhile... (Dexter s Laboratory #4 [DC]). In fact, portions of Meanwhile... reminded me of the classic Chuck Jones cartoon, Duck Amuck. But even putting aside Dan Slott s tendency to preach the gospel of determinism in season and out of season, the same kind of head games and toonish sensibilities that worked in Dexter s Laboratory were just plain wrong in the Sonic the Hedgehog universe. Let Dan Slott do what he likes; just don t do it on Mobius. BEST STORY ARC: First Date (K26-28) With the demise of the Knuckles series, this field will likely suffer for lack of entries in the future. But for the moment, given the choices available this year, the top spot goes to "First Date." Bracketed by two single issue stories which were themselves bookended by standard-brand action stories (the Dark Alliance and King of the Hill arcs), this arc focused -- to the extent that Archie Comics would allow -- on the relationship between Knuckles and Julie-Su. Not that I didn't have troubles with the arc itself. I STILL maintain that Julie-Su's gunplay at the beginning of the arc was all wrong, as was the spectacle of Vector on the make. But Julie-Su's keeping company with Raynor was revealing, as was Julie-Su's reaction to it. Most revealing of all was the fleshing out of the relationship between Lara-Le and Wynmacher; they came off as two people who care about each other, which is something I NEVER saw when Locke and Lara-Le were in the same panel. Ken as much as apologized to the readers for delivering a non-action story arc. Believe me, Ken has nothing to apologize for. WORST STORY ARC: "Some Enchantra Evening" (Sabrina #28 and SSS10) This might not qualify because the first installment ran in a non-Sonic comic, but it IS a multiple-issue story arc nevertheless, and one that the Sonic fan couldn't avoid. There was no love lost between myself and the Dark Alliance arc (K22- 24) and it almost got the nod, but what tipped this one in was the fact that the author is the same Mike Gallagher who did such a splendid job with "Eve of Destruction." Simply because he demonstrated that he knows better, the award goes to Archie Comic's own "Blur/Witch Project." It was hate at first sight when I read this one, for I had no idea how abysmally moronic the Sabrina comic was until I'd read it. The plot went nowhere except right back where it started from. Sonic literally ran around until he knocked himself out, Sally wandered in unannounced and unexplained, and Nicole looked like a 8-track player. Unlike the companion story in SSS10, "Zone Wars: A Tale of Two Hedgehogs" (another crossover story, this one featuring the characters from the "Sonic Underground" animated series), there seemed to be no real reason to go through with this crossover and none of the characters seemed to care that they were confronting beings from a different reality. The whole story was best summed up in the scene where Salem tries to stop a rampaging Sonic by spreading around the contents of a bag of cat litter. Believe me, if any of our cats had gotten a whiff of this story they'd have tried to bury it in the cat box themselves! BEST COVER ART: Sonic #72 (Spaz/Harvo/Ray) There were a number of "feel good" covers in 1999 which I liked for the sheer enjoyment they conveyed in a series that can get dreadfully serious at times: S69's claustrophobic but convivial "Juice Joint Jeopardy" cover, the autumnal "Homecoming" cover with Sonic, Sally and Dulcy flying by some wood sprites (both Spaz/Harvo/Ray), and even the Galan/Penders/Moore/Heroic Age cover for Knuckles 29's "My Special Friend" (though I STILL think that Galan drew too much of a bustline on the 5-year-old Sally). But top honors go to the cover for S72. Once again, I like the simplicity of the composition and its execution: a worms's-eye-view shot of Sonic standing in front of a video wall featuring Robotnik's ugly mug. And as with the cover for S52, Spaziante is able to make powerful use of the diagonal in the composition. Very well done. WORST COVER ART: Special #8 (Spaz/Harvo/Ribiero) While dishonorable mention goes to the team of Spaz/Harvo/Ray for the cover of S78 for a number of faults (the crowded background, the lack of appreciable depth, the fact that the final design was cluttered up with the "New Beginning" logo as well as a useless Y2K logo), the winner/loser in this category has to be the cover for Special #8. Visually, the composition is a mess! The images seem to have been piled on top of each other at random. The most prominent character in the composition, Amy Rose as Chibi-Moon, is stuck in the lower right corner. It took me a while to isolate the character of Zonic who seemed at first to be part of the Negaverse Robotnik character. The whole composition, like the figure of Sonic in the center, slides to a screeching halt. BEST STORY ART: Tie: "Upgrade," James Fry (SSS11); "The Shot Heard Round The World," Art Mawhinney (S72) Too close to call. James Fry debuted as an artist in the Sonic comics this year, and though his Sailor Moon/Sally artwork was dead solid perfect, he surpassed himself with his artwork for "Upgrade." Fry isn't hesitant about displaying the influence of Japanese comics (manga) on his work, but one of the features of manga that often escapes the attention of American readers is the way that the art can be emotionally evocative. This is especially true of the art for girls' comics, as opposed to the action-oriented boys' comics (the Japanese refer to the styles as "wet" and "dry," respectively). "Upgrade" was NOT an occasion for dry art, and Fry delivered marvelous, engaging drawings that made the story seem fuller than its mere six pages. The reader was in a position of feeling for Bunnie and her dilemma, and the relationship between Bunnie and Antoine finally received something like the attention and depth it deserved. Simply marvelous. This was the Year of the Revolving Door for the comics, as several new artists debuted while some veteran artists left off drawing for Sonic to pursue other interests and callings. And Sonic veteran Art Mawhinney left a powerful memorial in his artwork for "Shot Heard Round The World." It wasn't an easy task: depict the accidental shooting of Prince Emerson by an Overland youth. The results, given the restraints under which the scene was depicted, were still a shock. Mawhinney helped define the look of the characters and of the comic (only fitting for someone who worked as a storyboard artist for the SatAM series), and this story is a fitting tribute to one of the founding fathers of the Mobius we've come to know so well. WORST STORY ART: "Ghost-Busted," Jay Oliveras (SSS8) No contest. None whatsoever. Archie Comics should be ashamed of themselves for ever letting Jay Oliveras's artwork see the light of day. To say that it sucks would be to praise it with faint damns; it is downright horrible! The modeling is indifferent at best, the proportions are awkward in spots, and I still maintain that the second panel on page 2 undercuts the very IDEA of perspective. Eight pages of blank panels for the readers to fill in themselves would have been far preferable. BEST NEW CHARACTER: [Space For Rent] The sad truth is that of the characters that were introduced within the last year or so, NONE of them has really broken out of the pack and displayed anything resembling a personality. I had high hopes that Prince Elias would come into his own, and in a few respects he's tried: pulling rank on Geoffrey in "Saving Nate Morgan" (S70), and expressing his lack of interest in the throne in "The Truth Is Out There" (S73). Since then, however, his writers have managed to keep his personality firmly in check. As a result there is no "Best New Character" for 1999. Maybe next year; I still have high hopes for Big the Cat. However, that doesn't mean that there isn't a... WORST NEW CHARACTER: Nate Morgan Technically, he s not a NEW character, having been introduced in S64's In Search Of. But after that he became a cast regular and I settled down to see if he would make his mark in the book. I m waaaaaaaiting! Nate Morgan has, in his first full year in the comic, become a disappointment. Not only did we fail to learn anything new about him that we didn t learn from the introductory story arc, he never really did anything that he could call his own. He spent the last year as a walking plot device, filling in gaps in the story, making necessary discoveries (such as stumbling across the all-too-obvious shuttlecraft in Don t Call It A Comeback (S74)), and occasionally making a bad situation worse (the business with the number of fingers on Mobian hyoomons in If Wishes Were Acorns, S80). Which is all well and good except we NEVER needed Nate Morgan to do ANY of that stuff. Every blessed thing he did or said during the past year could just as easily have been done or said by Rotor and/or Nicole. In a word, Nate Morgan was useless to the comic. I am more convinced than ever that he was thrown into the mix simply to give people in the industry the impression that this really really REALLY is NOT a furry book! Archie should either play him or trade him, and preferably trade him for a walrus named Rotor. BEST DIALOGUE: ZONIC: "You're SONIC PRIME, the one true Sonic of all the dimensions. It's your destiny to become the most pivotal hero of all time and space." SONIC: "Yeah? Well if that's so, why didn't I get the GIRL?!!" From: "Zone Wars: Prelude" by Dan Slott (SSS8) WORST DIALOGUE: JEREMIAH: "Sir Charles has been a regular at the library for years!" UNCLE CHUCK: "Best storehouse on Mobius that I'm aware of, [Tails]. I do all my research gathering here...This isn't a place for young'uns!" From: "The Big Bad One" by Ken Penders (S73) BEST IDEA: Girl Power! After years of declaring that Sonic the Hedgehog is a boys' comic, the Archie management finally realized that a percentage of their readership is Y-chromosome-deficient. So a number of stories appeared that were, on the surface, female-friendly: "Zone Wars: Prelude" (SSS8), "My Secret Guardian" (SSS9), "Some Enchantra Evening" (SSS10), all of SSS11, the First Date arc (K26-28), and "My Special Friend (K29). Unfortunately, old habits are hard to break and both the readers and the female characters were ill-served by some of the stories. I'll say no more about "Some Enchantra Evening." And the results of Special #11 are apalling: Sally goes on a confusing vision quest in the pool of goo, Lupe is effectively written out of the series (for the time being), and Julie-Su is reduced to the role Knuckles played in "Childhood's End" (K25): that of passive audience during someone else's monologue. The only sign of hope is the larger role the female Mobians are playing in the general story line: the scene between Mina and Rosie in "Changes" (S78), and the continuing cliffhanger concerning Queen Alicia are prime examples. Let's keep our fingers crossed. WORST IDEA: Crossover Chaos Hand in hand with their marketing to female readers, however, Archie Comics appears to want to market the comic to...well, that's where confusion sets in. "Zone Wars: Prelude" SEEMED like it wanted to be a way to market the comic to a wider (read: "female") audience, but the effect was destroyed when Dan Slott revealed his true purpose: the introduction of Zonic to lecture Sonic and the readers about Fate. "Some Enchantra Evening" seemed to want to achieve the same end, but the final product was so ridiculous it made illiteracy look like a good idea. Then there was the Comic Shop News serialization, "Turnabout Heroes" (to appear in SSS12). I have to wonder whether printing a serial in a publication that doesn't go to every comic store (and certainly not to the one nearest me) netted the book any new readers at all when the dust settled. I can't fault management for wanting to broaden the book's readership, but I had a hard time discerning a coherent marketing strategy. Maybe the game adaptation will do better, I don't know. Or management could look at the Runner-Up Worst Idea -- the cancellation of the Knuckles comic -- and follow the advice of the Fox Network executive who was recently quoted as saying: "I'd rather fail with quality than succeed with junk." AND A SPECIAL "ALL ANIMALS ARE EQUAL BUT MANAGEMENT IS MORE EQUAL THAN YOU'LL EVER BE" AWARD GOES TO: Archie Comics. Seems that the owners and publishers of "Sabrina the Teenage Witch" got all bent out of shape last year when the actress who plays Sabrina on TV, Melissa Joan Hart, realized that at age 23 she couldn't keep passing herself off as a teenager forever. So she did some photo shoots that appeared in various men's magazines such as "Bikini." While Melissa Hart's portfolio was nowhere near as racy as Vanessa Williams's celebrated Penthouse spread (OK, maybe that wasn't the best word to describe it), and while the magazines were only too eager to play up the Sabrina connection, the higher-ups at Archie Comic Publications went ballistic. "Everyone should be portrayed as virgins [in Archie Comics]," fumed one exec. "No nudity, no drinking, no sex. We promise parents that our characters wear their seat belts," as well as their chastity belts. What makes all this so interesting is that none of this happened ON THE SHOW, where the rule seems to be: "No nudity, no drinking, no sex, no signs of intelligent life." And I don't even care whether Ms. Hart's career move was a particularly good idea or not. What interests me is that Archie Comics thinks it can lay down the law not only about a character that appears in one of their comics, but about the career of THE REAL-LIFE HUMAN who PLAYS a character that appears in one of their comics! And what REALLY makes this whole sorry situation exceed the daily recommended allowance of irony is the fact that Archie Comics isn't the only player. For over six years now they've had to bow and scrape and genuflect and kiss the power ring of ANOTHER corporation which has been just as heavy-handed about the portrayal of ITS property, so much so that they've caused entire story lines in the comic to disappear on a corporate whim and gutted any meaningful portrayal of the character. Who in the world would do such a thing? Who could it be? Could it be...SEGA? It isn't enough for Archie Comics to call the shots about its own character: it feels it has to ape the same kind of corporate jackboot mentality that gave Sega a videogame market share you could count on the fingers of one hand. And that's not likely to radically change any time soon despite the glowing reviews for the Dreamcast in the computer/video game trade publications. Archie has come to feel that it can ground a 23-year-old teenager who isn't even under contract to them and isn't obligated to give anyone in Fortress Mamaroneck the time of day. But here it is, Y2K, and Archie Comics continues to both take it and dish it out, while Sega pockets its cut, and the rest of us like the befuddled residents of George Orwell's "Animal Farm" are having a genuinely hard time telling the difference between the people and the pigs.