Sonic the Hedgehog #166 (Nov 2006) Sanford Greene cover: M:25YL 2.0 cover, with Knuckles, Shadow, Sally and Sonic demonstrating that the future isn't a fun place. Why else would they all be wearing the EXACT SAME EXPRESSION? "Mobius 25 Years Later: Part 1: Tempus Fugit" Story: Ian Flynn; Att: Tracy Yardley; Ink: Jim Amash, Color: Jason Jensen; Lettering: John E. Workman; Editor: Mike Pellerito; Managing Editor: Victor Gorelick; Editor-In-Chief: Richard Goldwater. We drop in the middle of this retcon in the city of Portal on Angel Island. And who put the "angel" in Angel Island? Maria, as we see a number of Islanders in the mid- ground paying homage to her memory. "This isn't right," Tails tells himself and us. Cut to Knuckles and Lara-Su, who vanished along with everybody else at the end of the original M:25YL arc. Here, she's either doing some practice earth-bending (after all, Knuckles was called "Avatar" in the Return To Angel Island arc, and there are THREE pages of Avatar-related ads in this comic) or else she's auditioning to play Terra in "Teen Titans: The Musical." Anyone who remembers the original story arc will remember that Knuckles was initially reluctant to have his daughter learn the ways of the Guardian. Whole different story here, as well as a different father-daughter dynamic. The appearance of Tails shifts the emotional gears, though, and launches another page-load of exposition. "I know everything," Tails declares, which is almost always the cue for a flashback or a speech. Tails, it will be recalled in what had appeared to be a throwaway panel in the original, had gotten out of town with Mina and the kids before the not-very-evident bad weather started happening. He thus kept them safe from the changes in space-time wrought at the end of the first story arc. I'm not sure that's how it works, even on "Code Lyoko," but it keeps the plot moving. However, as soon as Tails says the S-word (Sonic), the interview is over. Outside "Guardian Tower," Tails runs into Lara-Su, who brings some of her own hazy recollections to the party. "Things aren't quite right," she agrees, and throws her lot in with Tails. Cut to Shadow who's in the process of torturing Rotor, who had himself been ratted out to Shadow by Lien-Da. If Shadow ever gets tired of being King, he can always find work at the CIA. The two then get word that Lara-Su and Tails are on the move, so they outsource the task of trailing her to her dad. Tails and Lara-Su, meanwhile, have arrived at Portal's version of Skid Row where they encounter Sonic, seriously down on his luck and sounding like Buzz Lightyear after discovering his toyness: "One minute you're defending the whole galaxy, and suddenly, you find yourself sucking down Darjeeling with Marie Antoinette." In the page that follows, Sonic and Tails FINALLY managed to get over the feud that Ken Penders forced upon them in the course of "Line of Succession" and about time, too. But time is something they may not have a lot of as Knuckles arrives with tons of backup. HEAD: I'll be the first to admit that I didn't think much of the idea of Ian Flynn revisiting M:25YL as part of his general housecleaning of the comic. I wasn't a fan of the first story arc. Like a lot of stories that pop up in this comic, it had potential that was never realized as the writing went for the easy way out. I was particularly infuriated by the lameness of the "Slumber Party" installment (S139) which could have tied together the plotting and characterization but instead was just draped over everything with no attempt to tell a story. It made me come to hate the entire arc. Ian surprises me, though, by actually adding a compelling narrative element to the story through strong characterization. Tails (who, I'm sorry, does NOT look all that grown up here) and Lara-Su have a good repartee together, and their scene with the down-and-out Sonic is very well done. There is one element of this story that surprised me, and fuels my interest in the story because I hope Ian fleshes it out eventually. I'm referring to the fact that Sonic, a fugitive from another continuity, makes a couple passing references to Maria, who seems to be the central figure of a thriving little cult that Shadow's put in place. In fact, Sonic seems more devoted to her than does Shadow himself; I believe the phrase is "more Catholic than the Pope." I want to know what's up with that! I'm also working hard at cutting Ian slack for the device of whether characters remember or forget their alternate history. In the most classic example of this sort of thing, Frank Capra's "It's A Wonderful Life," only George Bailey is cursed with remembering the alternate timeline; everyone else has troubles of their own. But here Sonic knows it, which is understandable because he was supposed to have done the actual time-traveling. Tails knows it as well, which is a stretch and requires a comprehension of a lot of Treknobabble about the "tachyon chamber." But even Lara-Su has an inkling of the past that isn't anymore, and while that's a convenient reason for her to side with Tails it's also a little TOO convenient. If she were a total agnostic about time travel I could understand it. If she had a separate agenda she was pursuing behind her father's back I could understand it. This is just off enough to make me suspicious. Maybe this is part of some set-up and Ian's getting ready to throw us a curve in the next installment or two, but for the moment it reminds me of why I can never believe in reincarnation or past lives: if you can't profit from hindsight by learning from the past(s) you've had, what's the point? Head Score: 8. One final point unrelated to the story. As I said, there are something like three pages of ads related to the Nickelodeon series "Avatar: The Last Airbender." I have been saying for years that the core audience for the comic (pre-ado boys) is not as dense as comic book writers seem to think. This was brought glaringly to the surface some years back when the Sonic comic took the liberty of reminding the readers what the title of the story was every three pages or so. Well, I am now thoroughly convinced that anyone who wants to write for this comic should start watching "Avatar" and learning from it. The characterizations are strong, the continuity is complex enough to last for years yet simple enough to support stand-alone eps, and it doesn't talk down to the audience in the process. It exemplifies what writing for this comic should have been all along. EYE: Tracy's Tails, it pains me to say, is still way too cute-looking for me to take him seriously as being grown up. "Grown up" is a relative term in his case; though he's six years younger than Sonic and always has been, he's supposed to be old enough to be a husband and father. It just didn't work for me. That's too bad, because everything else about the story looked very nice. Well, except for Lien-Da looking TOO gleefully sadistic, or is that too sadistically gleeful? Either way, her look was a little over the top. Eye Score: 9. HEART: I wasn't that impressed seeing Sonic on the skids, and the reconciliation between him and Tails was just a little too easy though still a welcome development. But there was one panel where Ian completely convinced me that he knows what he's doing and his grip on the characters is solid: the panel where Shadow says: "I cannot lose this world. I have done too much good for it to be stopped now." If anyone ever sat down and tried diagnosing the mental health of comic book characters based on standard works such as the American Psychiatric Association's "Diagnostic and Statistical Manual of Mental Disorders," known by the shorthand abbreviation DSM-IV because it's in its 4th edition, they'd conclude that just about everybody in the comics has got SOMETHING wrong with them, whether they're villains or heroes. Batman/Bruce Wayne may have been a successful businessman (no way he could have fought crime while holding down a day job or collecting unemployment), but his social skills leave a lot to be desired. As for the villains, they're so off the wall it's ridiculous. This is where writing for manga and anime take it a notch above American popular culture. They have villains, but there are very few of them who are crazy just because the plot demands it. "Yu-Gi-Oh!" is a good example. Seto Kaiba started out as a villain and eventually turned into an ally. Turned out he was a victim of his own ego in thinking himself the best gamer in the world; he was therefore threatened by Yugi's skills. And his devotion to his kid brother Mokuba helped lift him out of the stereotypical villain role. Maximilian Pegasus is another example. While at first glance he's some kind of deranged gamer, it turns out he's been trying to undo the death of his beloved Cecilia. This adds an unexpected air of poignancy to his character and saves him from being a cardboard villain (though there are still plenty of THEM in the series). Here, Ian has only just started to reinvent Shadow, but the "I've done too much good" line speaks volumes. For how many evils have been perpetrated in the world by those who thought they were doing the world a favor? There's a complexity here that goes beyond the cardboard conventions of Heroes and Villains. I really want to think that Ian is finding his voice here and that instead of defaulting to one fistfight after another, we'll see something more compelling in the comic. Heart Score: 10. "The Chaotix Connection" Story: Ian Flynn (from a story by Romy Chacon); Art: J. Axer; Ink : Michael Higgins; Color: Jason Jensen; Lettering: John E. Workman. We open with a splash of Knuckles held prisoner and beat up. We've obviously wandered into the middle of the story, so quicker than you can say "Abu Ghraib," we backtrack to the beginning. Rouge learns that Renfield Rodent, lead villain first in the Chaotix special and then in the three-part Chaotix Caper (Knuckles #13-15; the text box on page [5] is wrong), is opening a casino in Station Square called, with a crashing lack of imagination, "Casinopolis." Back in the "Caper," Renfield was running drugs. Well, more like drug-laced chili which killed one of Charmy's friends and almost bumped Charmy off as well. Rouge advises the President With No Personality to contact Sonic and Sally; Sal then dispatches Knuckles and the Chaotix to check things out. The scene changes as we watch the delivery of what proves to be slot machines to Casinopolis, the delivery itself being watched by guest villain Renfield Rodent, hamming it up like crazy and thankful for his "early parol." That's "parole," Ratso. There IS a word "parol," a legal term referring to word-of-mouth testimony, but again this is a case of sending a spell checker to do an editor's job. The Chaotix arrive at Casinopolis and Knuckles has to prevent a fight breaking out between Rouge and Julie-Su, though that would have kept the customers amused until the doors formally opened. Knuckles gets the group inside before opening and, on the theory that lightning will strike twice in the same place, they split up and check out the food service. Knux gets into the back room, hears the foreman at the loading dock drop the name of "Dr. Eggman," then decides that this would be a good opportunity to give away his position. As a fight breaks out in the back room, customers are starting to come through the front door. Julie-Su guesses that lightning WON'T strike twice in the same place, and observes that Knuckles is late checking in. As for Knuckles, he realizes that the foreman is "one of Eggman's auto- automatons!" As opposed to one of the old-fashioned manual- automatons, I guess. Anyway, Knuckles is clocked ... excuse me, KLOKed ... and Renfield is brought up to speed. Back in the casino, Rouge is wondering why the gamblers are looking at the slot machines as if they were watching television. She, Espio and Vector then fall under their spell, and we cut to Knux all tied up and realize this is where we came in. Renfield now goes into Babbling Villain Mode: turns out that the casino is a front for Eggman's latest scheme. The slot machines "scan" the "minds" of the players and the data is then used to program Eggman's "mindless killer robot" "Infiltrator" army being assembled in the factory in the basement of the casino. Got that? Well, don't work too hard remembering it, because Mighty and Julie-Su dispense with that whole plot point in the space of three panels by announcing they've trashed the factory. "Curse you Chaotix!" Renfield says in the kind of overacting that reminds me of the dialogue in "Line of Succession," "You've ruined me for the last time! I will have my revenge!" There follows a boatload of exposition, a ritual Thank You from President Useless, and a final panel where Julie-Su is almost completely crowded off. HEAD: They don't write 'em like this any more, thank the deity of your choice. Like President George W. Bush, Archie Comics apparently has a policy of not admitting mistakes. And it was an obvious mistake for them to have bought this story. Once they DID buy it, they simply couldn't smack themselves on the collective forehead, ask themselves "What were we THINKING?" and then run it through the shredder. The rule at Archie seems to be "You buy it, you print it!" In this case, the story was handed off to Ian Flynn for a rewrite. The same thing happened with the infamous "Love and Loss" (S144), which was doctored by artist Jon Gray (see my review of S144 for the story behind the rewrite, based on Jon's account on his Website). Which makes me wonder what "Chaotix Connection" looked like before Ian was told to perform surgery on it. I don't know my way around Ian's MB "Bumbleking Comics" well enough to see if he posted an account of rewriting this story the way Jon Gray told the tale of "Love and Loss." I'd dearly love to see the first draft of this script and gauge what changes were made. The scheme itself (scanning Mobians and Station Square hyoomons to build mindless killer robots) is pretty lame, though I have to wonder how much lamer the original might have been. And mercifully, the character of Downtown Ebony Hare does NOT make a comeback in this story. Otherwise, this is a by-the-numbers exercise that goes nowhere. Head Score: 4. EYE: J. Axer's work, marked by attention to detail and a nice building of atmosphere in page layouts, has been absent for too long from this book. Unfortunately, it's pretty ragged this time around. The opening splash page is impressive enough, and several other pages are well done (the delivery of the slot machines ending with Renfield's close-up, Knuckles's fight with the horse-faced robot). Unfortunately, much of the rest of the art is a mess! Panels are crammed together and give the page a cramped, overloaded feeling, a situation made worse by Axer's attention to detail. The last page's layout isn't so bad, but I get the feeling that one reason for Julie-Su's near-absence from the last panel was that the last page got cut up to accommodate the fine print at the bottom. Again, this hints at the kind of nipping and tucking that went into getting this thing into shape to be printed. Eye Score: 4. HEART: Ken Penders really opened up the emotional throttle (to the extent that his talents would enable him) in the "Chaotix Caper" depicting the death of Charmy's bud Mello. But nothing along those lines happens this time around. There's no melodrama, but then there's not much drama, period. There's the odd flash of Julie-Su threatening Rouge, which looks like it's going to be a recurring theme in this book (see last issue's "Leak"), but for the most part there's no emotional involvement in this story. It's a clockwork caper where the villain gets foiled and everything ends on an up note. Heart Score: 3