Sonic the Hedgehog #203 (Oct 2009) Pat Spaziante cover: I've heard of worm's-eye views before, but THIS one isn't afraid to get right down in the dirt! Sonic is on the verge of being blasted by Bunnie, in a situation that's nowhere near the truth of what happens in the story proper. But this is a comic book cover, so what else is new? It's also interesting to note the almost-marginalized figure of Khan in the background. Back when Frank Strom created him in 1998, he did indeed have big hair which has since been tamed by Yardley! and Butler. Although that has nothing to do with the title: "Heavy is The Head: Part 1: Surprise Visit" Story: Ian Flynn; Art: Steven Butler; Ink: Terry Austin and Jim Amash; Color: Matt Herms; Lettering: John E. Workman; Editor: Mike Pellerito; Editor-in-Chief: Victor Gorelick; Sega Licensing reps: Cindy Chau and Jerry Chu Looks like Monkey Khan's appearance in the comic so far is getting some negative reviews. Actually, we come across Khan getting stoned (in the Biblical sense; sorry to disappoint you) by three young furlings collectively known as the "Orphans," one of whom, Sasha, will grow up to be a broadcast journalist and is apparently already learning the tricks of the trade although in that case she should be slinging mud instead of stones. Sonic then intervenes and disarms the kids who are more ticked off at Khan's having derailed Mina's concert two issues ago than anything else. Khan takes it in stride; this seems way too OOC for Sonic who chases after the sulking simian. Sonic tries to do the male bonding thing with Khan but steps over the line and Mount Khan finally erupts with the explanation he hinted at during the close of last issue's "Dangerous Territory." He doesn't go into detail, but basically he blames himself for a) being unable to reconcile the 4 warring clans; b) being unable to stop Robotnik from propping up Mr. and Mrs. Iron, and c) being unable to pass universal health insurance. And to give Sonic a taste of what he's had to put up with, Nicole drops in with news that Snively and the Iron Queen have breached security and entered the village. Sonic's up for a rematch, but Khan gets his prehensile tail out of there without any explanation. Above New Knothole are Regina and Snively in separate egg transports or whatever you want to call them; me, I think they look like something that fell off of a carnival ride, but never mind. Bunnie and Tails are sent in as the first wave, and... OK, for those of you who read the back story in the last issue, here comes the payoff: Queenie utilizes her technomagery to take control of Bunnie's robotic limbs. Bunnie is seriously out of control by the time Sonic shows up. His idea for dealing with her is to put the runaway train back in the terminal; i.e., locking her in a cage. But she blasts her way out of there (not her idea, of course), and it's left to Khan to rescue the furry little rugrats who were pelting him with rocks a few pages back. They ask him why he doesn't get in the game, and while he's trying to wrap his monkey brain around that one, Bunnie is looking like one ragged rabbit. Antoine threatens to kill the Queen (the threat is in French, so it only works if Regina is Canadian). Just then, Khan makes the save and hubby makes the catch. While Bunnie is being evaced by Sonic, Khan loses his Power Ring crown to Snively and Regina takes over what's left of him. HEAD: At least we now know why Khan waited this long to crash the party. Me, I'd completely forgotten about his being a simian-cyborg and that Queenie could do something with that. On the plus side, it does kick the story up a notch. When Regina was first brought into the Sonic continuity, she didn't have any defined powers to speak of, a situation that continued over the past two issues. I'll have to admit, this one is a doozie, especially when it comes to bouncing Bunnie around. By turning Bunnie's strength into a liability which she can control, we finally get a sense of how formidable an opponent she can be. Too bad much of the rest of the story doesn't live up to the fight sequence. Ian has to build some sort of sympathy for Khan in order to make the payoff at the end of this issue work, but having little kids throw rocks at him? That's just cheap and manipulative. It also reduces Khan's "explanation" to Sonic of why he feels like singing a couple bars of Beck's "Loser" to a bare bones minimum. OK, it's more of a surprise coming at the end, but it couldn't have hurt for Khan to admit, no matter how obliquely, that he's afraid of going up against the Iron Queen. By throwing it out there before New Knothole's security has been breached, he'd at least get a bit more cred for facing his fear. Where this goes now, I don't know. Either something happens to break Regina's control of Monkey Boy or Khan asserts control on his own and breaks her spell. We DO have a precedent in the Sonicverse for that: in the SatAM ep "Sonic Conversion," Bunnie and Sonic's Uncle Chuck enjoy a reversion to their normal selves. The change, however, proves to be temporary, but Sonic gets Uncle Chuck to fight the power and he frees up his mind and will, though his body is still robotic. I can't help but think that her curtain line here, "You're mine once again," means that he got out of a mess like this once before; now it's only a matter of waiting to see if he can repeat. The situation in the Sonic continuity seems to have wandered pretty far from its roots. Back in the day, when the Freedom Fighters were just that, they were a back-to-nature low-tech group going up against Robotnik and his technical and mechanical might. Now we have them living in New Knothole with a holographic Nicole while Regina fights them with a magic- technology hybrid talent. It would be a great testament to the old school Sonic if someone came up with a low-tech solution to the problem of the Irons. But these are just the ramblings of an old fanboy. The story moves along, although in the beginning where the orphans are rocking the monkey it feels like Ian had to get out and push. Head Score: 6. EYE: Steve Butler does great work here, though there's no way he can avoid making those floating egg thingies that Regina and Snively ride in look ridiculous. Eye Score: 9. HEART: Khan is supposed to be the focus of the story, but for this old fan boy Bunnie was the emotional core. Even though she was ill-served in the disastrous "Sonic's Angels" (S152) where she was subjected to the most unspecified of fates, it's pretty clear what's going on with her in this story: she's losing control over her bionic parts thanks to Queenie. That is a classic nightmare situation: losing control over one's own body (see the discussion on lycanthropy in my review of the "Sonic Unleashed" back story in S193). There's a scene in Tom Wolfe's book "The Right Stuff" where the would-be Mercury astronauts are subjected to bizarre medical examinations. In one, doctors jab a huge needle with an electric wire into the bundle of muscles at the base of the thumb. They press a button and the hand starts opening and closing like crazy with no way for the astronauts to stop it. That's what Bunnie's going through: bad enough she lost three of her limbs to roboticization, but now she's lost control of them and is getting whip-sawed around by Regina. Fortunately, Khan sucks it in and breaks the connection before things go too far. As for Khan, he still has to earn his cred in the next issue; here's hoping he manages to. Heart Score: 8. "Friend In Deed: Part 1" Story: Ian Flynn; Art: Jamal Peppers; Ink: Terry Austin; Color: Matt Herms; Lettering: John E. Workman Short and simple this time around: Knuckles is still puzzling out the Espio plothole as he guards the Master Emerald when, speak of the ninja, Espio shows up. There's some non- committal dialogue between the two before Knuckles gets all "You'll get to the Master Emerald over my dead body" and Espio is all "OK" and the fight is on. We leave with Espio holding a knife in one hand and Knuckles's dreads in the other. HEAD: FINALLY! Somebody GETS it! There doesn't have to be a freakin' speech balloon in every panel of a comic story! After one page of expository thought balloons, we get a page where Knuckles and Espio each say one word. Then after a wordy third page Espio gets all of one line and John Workman gets to go home early. One of the things that make me dislike comic books as a whole is the tendency to use so much dialogue where little or none is actually required. And once the Knuckles-Espio fight starts up, none IS required, and so Ian (who probably is not getting paid by the word here anyway) lets the characters do their thing, while letting the Peppers/Austin/Herms team do the heavy lifting. Granted that this is a 5-page back story and not that much really happens, but I certainly hope this catches on with the comic and that we'll be spared useless dialogue in the future. As for the rest of the story, there's an interesting sense of ambiguity WRT Espio's comments about the "Bride." I don't know where he's going with this, but again I hope it does lead somewhere. Head Score: 9. EYE: Good work by Peppers, especially with the use of profiles on page [2] and the "split" panel at the top of page [3]. Eye Score: 10. HEART: It's not a major factor here, though Espio's getting Knuckles by the dreads has got to hurt. Heart Score: n/a. Fan Art: Loran V. does a full-color Sonic and the Black Knight tribute, and it's an interesting juxtaposition between Leo McIntyre's black-and-mostly-white Sonic and Zach's full-color Shadow pointing at him. I can imagine Shadow sounding like Nelson Muntz from The Simpsons: "Ha ha!" Sonic-Grams: Frannie is definitely a Son/Sal shipper, and wonders both why Sonic and Sally aren't a twosome (whereas the current Sonic Universe arc implies that they were meant for each other on a cosmic level) and thinks that a Khan/Sal pairing would "crash and burn like all of Sonic's attempts [at romance]." Mike is noncommittal; I'm with Frannie on this one. Alicia, who has recently come to the comic, is wondering when Mephiles will show up now that Silver has wandered into the Sonic Universe plot. At this point I'd quote information about him from some wiki or other, but honestly the explanation is so convoluted that I'm not even going to try. I can say that his bent toward destruction rather than conquest seems to have rubbed off on Shadow in the current Sonic Universe arc. Me, I'm just hoping that Blaze will come into her own as a character and not just as a counterpoint to Marine as she did in SU1. And Britt wants Mike to pass the Cream. I don't know that Cream has that much of a fan base; besides, a little of her goes a long way. If she does get extended exposure in the comic, diabetics are advised to keep their insulin handy.