Sonic the Hedgehog #211 (May 2010) Yardley!/Jensen cover: I like to call this layout the Wrestling Card layout. You have Sonic vs. the Iron Queen as the Main Event, then Monkey Khan vs. Snively, followed by Amy Rose vs. Jun Kun. Or maybe it's Khan and Amy Rose as a tag team against Junk while Snively stays in the background and saves his own skin. Anyway, it's Sally vs. Lien-Da on the undercard. "Home Invasion: Part 2 :Security Measures" Story: Ian Flynn; Art: Steven Butler; Ink: Terry Austin; Color: Matt Herms; Lettering: John Workman; Assistant Editor: Paul Kaminski; Editor: Mike Pellerito; Editor-in-Chief: Victor Gorelick; Sega Licensing reps: Cindy Chau and Jerry Chu We pick up where we left off, with our quartet of heroes crashing the party in the Coliseum. Ian gives Queenie a cue for her stupid laugh, because she won't have much to laugh about by the time this comic is over. Anyway the Queen summons Nicole to trash the heroes, which only sets up the first "Psyche!" moment where Nicole reveals that she's no longer under contract to the Irons. She also gets off a great line: "My friends have helped me grow into something more than my original programming, something you cannot and will not control." But never let it be said that the Queen isn't up for trying; she fashions some kind of Scorpion-bot (note the tail stinger) to go after Nicole, who looks so intimidated ... NOT! Meanwhile, Amy Rose and Junk have resumed their grudge match. "I am the glorious Iron King!" Junk announces, getting into the spirit of things with the old professional wrestler attitude. Amy cuts to the chase: "Stop being such a big baby and admit you're beat!" The two hammerheads are still pretty evenly matched, until Sonic spin-dashes into Junk and lays him out flat. For his own part, Snively tries to make himself scarce until he runs/crawls into the boots of Sally, who thinks he's burned through all of his Get Out Of Jail Free cards and has earned himself a good talking-to. Sweating like Councilor Hamlin, Snively tries intimidating her with the prospect that the Irons have back-ups back home. That's when Sal tags in Khan who announces that the Yagyu bats are no longer under the control of the Irons, and the same goes for the other three Clans. The lead Yagyu on the scene, sporting an old school Fu Manchu moustache, tells the troops that they're bugging out. Lien-Da protests, only to be told "Tough guano, babe, we're outta here!" Lien-Da sizes up the situation tactically: Nicole and the Queen are going one-on-one, and Junk is outnumbered. Her illogical logical conclusion is to declare "I'm in charge!" That's enough to get the Queen's attention; she breaks off her fight with Nicole and attempts to order the Legionnaires around, which brings us to our second "Psyche!" moment. Lien-Da informs her that she never got around to strictly obeying her command to outfit the Legion with new hardware, and that she's controlling the Legion via the chip she modified and then implanted in herself. Which was probably not the smartest thing to say because the Queen then retaliates by detonating the explosive in Lien-Da's cyberdreads. We don't see the results of her handiwork, but Lien-Da's probably having a flashback to "Birthright: Part 1" (S205) when the weapon she used to assassinate Luger blew up in her face. If she's still conscious, that is. The Legionnaires turn to Snively for orders, but he chokes big time. So they "gather up the Grand-Master," or what's left of her, and retreat. Back to the match. Our heroes throw themselves into the fight against Junk but are unable to take him down. This looks like a job for ... a deus ex machina! And Espio decloaks with one courtesy of the newly-liberated Clans: "the Mystical Fan of Fen Xing." Khan deploys the fan and blows Junk away, literally. For his part, Snively races to the Detention Center and springs Uncle Screwball, who fortunately for him isn't in the mood to hold Snively's treason against him. Not yet, anyway. The Mobians give Regina the news that she's not the Queen of much of anything at this point and she should come along quietly. "Justice is more important than revenge," Khan says, and besides revenge isn't approved by the Comic Code Authority. Playing her last card, Regina does the Maleficent bit from Disney's "Sleeping Beauty" and morphs into a mecha-dragon (a Chinese fireball, by the look of it). The Mobians respond with (say it with me) "the real power of TEAMWORK," as they said in Sonic Heroes. Tails, Khan and Amy Rose all soften her up, while Sonic uses the same finishing move on her that he used on the Egg Golem in Sonic Adventure 2: bounce up the beast and deliver a shot to the head. Regina is taken into custody, which is followed by the obligatory hugfest. Eggman resists Snively's suggestion that they try to spring Regina, feeling certain that now that he's back on the street he'll triumph over Sonic. With his track record, I wouldn't bet cash money on it. HEAD: Oh yeah, this is why we read comics and why we put up with one-dimensional villains, weak dialogue and preposterous plotting: getting to watch the heroes get their due. Part of the fun here, of course, is knowing what the villains don't know: that they've been undermined at home and on the scene, and timing is everything when it comes to the reveals. Nicole is the first to disappoint R. F. and to let her know that the game is over. Then Khan drops a bomb by announcing that there is no longer a home front from which she can draw support, which inspires the mass defection of the Yagyu. This gets topped by Lien-Da's bit of treachery, to which Regina reacts by turning the Grand Master's dreads into a Tex Avery-style stick of dynamite. Her last act of desperation involves turning herself into a techno-dragon, but let's face it, when you've had to deal with as many Egg-Critters as Eggman has thrown at them it's not like this is anything new. And the furries put one in the Win column. In the last paragraph I used the word "fun," something this comic hasn't been a lot of sometimes. Well, the Mobians have the upper hand here, and Regina just has no hand left to speak of. It's all about how it unfold, and in this case it does so very well. I'm surprised, though, that Regina's defense was as sloppy as it was. Given how effectively she was able to whip-saw Khan around in S204, it's a wonder she didn't try that trick again. But I guess she wasn't thinking straight after all the bad news she received. I know Nicole built up her resistance to technomagic, as she herself proclaims, but what's Khan's explanation? Junk lives up to my nickname for him, by proving to be seriously beatable with the proper deus ex machina. I'm only halfway through the Sonic Universe arc that deals with the Iron Kingdom and its political disintegration so I can't speak definitively about how it was worked into the story. The fate of Lien-Da is one of those yes/no deals. Yes, she got what was coming to her; no, they can't show you the details and will leave that to your warped little imaginations. Me, I'm still wondering when someone will come across dry-docked Dimitri. So, yeah, despite the unsurprising escape of Snively and Eggman, we've got an unambiguous happy ending for once. But the kids shouldn't party too hardy, even with a loser like Eggman on the loose. Shouldn't stop the readers from feeling good about it, though. Head Score: 9. EYE: While Butler doesn't engage in some of the layout tricks that Yardley! has been sharpening, he makes good use of vertical space at the end of the Regina/dragon fight sequence. The most interesting touch here is that once Regina is defeated, we only get to see the back of her head. Psychologically, it's as if Butler is denying us the chance to feel sorry for her; he literally doesn't want to put a face on failure. Eye Score: 10. HEART: This story is all about the final fight, and the potential Sal-Khan match-up takes a back seat here. We're too busy rooting for the furries to worry about that, anyway. In a sense, this story is little more than a set-up for the next one. The main point of this year-long digression is over and the time is approaching for Khan and Sal to part ways, which it was pretty much established that they would in Sonic Universe #14. But this is still a feel-good ending for the comic. Heart Score: 8. Fan Art: Jonathan brings in the cast (Sonic, Tails, Sally, Snively and Regina), Michael gives us Amy Rose, and Hudson reprises Sonic and the former Queen. Fan Funnies: OK, two questions about Nikki's comic: How did Nack get so ripped (he looks like he stepped out of one of those P90X infomercials), and what are they doing shooting paint balls at each other with absolutely no protective gear? As we were reminded in one Daria ep, "Those paint ball thingies hurt!" Off-Panel: "And now..." "Hey, Sonic. Watch me pull a rabbit out of my hat." "Again?" "Nothing up my sleeve. Presto!" More like pressed ham, Tex-Mex style. Sonic-Grams: Among the info-bits passed on by Editorial to Talon is a non-answer about the whereabouts of Mammoth Mogul, an update for a relative noob who only got into the book two years ago, very perfunctory information about Councilor Hamlin and Merlin Prower, and Editorial misses an important detail in the biography of Locke: that his death was self-sacrificial in nature. They spare us the news that the Acorn Council and Elias's place on it were due to one of the most half-assed revolutions I've ever seen. They it's Ally's turn: she's told that in "Mobius 25 Years Later" Sonic's kids were pre-teen, which is news to me; I thought that they were a teen and a tween. Editorial also puts up the lamest possibly defense for Khan/Sally. Honestly, look at the ad on the facing page, where they're still pimping the Archie-Betty- Veronica triangle that's existed for the past ... sixty years come next year. Talk about a fear of commitment! The stupid question about Tommy Turtle gets a stupid answer. And the most straight-forward reply has to do with the prospect of Sally ever appearing in a Sega Sonic game: "it's unlikely she will be in the new games anytime soon." Especially considering that Sega has decided to go back to their roots and make Sonic the ONLY playable in Sonic 4. Too bad; the SatAM Knothole characters could have fit into the Sonic Heroes format quite nicely, with Bunnie getting a chance to shine in Power formation. But with Editorial wanting to stir the romance pot by bringing Khan into this arc, maybe Sega would be interested in bringing out a Sonic dating sim.