Knuckles #1-3 [Apr-Jun 1997] "The Dark Legion" Story: Ken Penders and Kent Taylor; Art; Manny Gala'n and Andrew Pepoy Cover: Spaziante and Penders collaborate (for the first time, I believe) in a three-way cover for the miniseries. Impressive, even though it looks like the whole triptych takes place under water. Part 1: Army of Darkness "The lessons of history and culture have always been handed down from one generation to the next," we are told in the text that pretty much obliterates the panels on the splash page. You don't have to raise your hands, but how many of you read it all the way through before getting on with the action? Well, there's a lot of ground to cover so in the words of a certain hedgehog who'll play no role whatever in this story, "Let's do it to it": Even before we get to the title, we (sort of) see Knuckles' dad from the previous miniseries and other stories going back to "Fathers and Sons" looking at a bank of monitors, one of which shows (oddly enough) a cattle skull. I suppose showing a saguaro cactus would have said "desert" just as much, but never mind. He seems to be talking to himself, yet he also calls himself "brother". Before he can get around to diagnosing himself as having multiple personalities, some kind of space-time portal in the sky opens and the title army enters. The AoD consists of hooded figures riding in open flying saucers, a lot of robots which look like they fought against Superman in the 1930s, and the occasional tank. We then Quick cut (QC for short -- better get used to that abbreviation) to Knuckles and Archimedes kicking back. Archie suddenly senses Knuckles' dad trying to contact him telepathically. While the ant dithers about whether to tell Knuckles -- in a situation sort of like having Caller I.D. and letting the phone ring while you make up your mind whether to answer it -- Knuckles picks up on something... QC to "The Past" where everything was mostly orange and yellow. We join Edmund and Dimitri explaining the mechanics of the Chaos syphon to the assembled echidnas. For the first time, we see not only an ant delegation at that meeting but also a visitor's gallery where the families are seated. Since they lack "Hi! My name is..." tags, we can only guess that the wives and children of Edmund and Dimitri (one each) are in attendance; none of them are named. About all we can really tell about the players at this point is that Dimitri's son is starting to grow a Mohawk; either that or he was Mr. T in another incarnation. QC to the present as Knuckles goes looking for trouble while Archie continues talking to himself. Knuckles finds what he was looking for. One of the robots picks up "heat signatures ten kilometers to the right." If the bot was talking about Knuckles and Archie, it should get a tune up -- the pair are maybe ten FEET from the bot, not ten kilometers. Besides, ants are cold-blooded and shouldn't even HAVE a heat signature; of course, we ARE talking about a fire-breathing ant, so let that pass. QC to the destruction of Mount Fate. Turns out the name of Dimitri's son is "Menniker"; I tried looking it up but couldn't find anything. Ken manages to work in the ant quotation from Proverbs one more time before we QC to the present. The bot almost finds Archie and Knuckles but they do that disappearing thing. Having gone through about 5 quick changes in 8 pages, Archie gives us a break and eases us into the next flashback, showing the Echidna Hall of Science (which bears a certain resemblance to Bruno Taut's "Glass Pavilion", part of the 1914 Werkbund Exhibition in Cologne, Germany -- who says comic books aren't educational?). We then witness a wrenching little domestic drama: apparently the decision to dial back echidna technology was not unanimous. So we are treated to the sight of a VCR and a Sega Saturn unit being confiscated from one household where the husband, a Mr. Arrunda, shouts his objections while the Mrs. complies with the order because she's had it up to her eyelashes with "foozball", which I always thought was a game played by a couple drunken college guys in a sports bar. Or is that "foosball"? Anyway, Edmund's son and Menniker's cousin, Steppenwolf (named after the title character in the Herman Hesse novel -- and THAT I was able to verify from Ken Penders himself, BTW) is part of the clean-up crew. Unfortunately, in a scene that had to be guesswork instead of a true flashback, Menniker appears to have been hoarding technology. Fan Art: You wonder why Archie published a lame story like "Battle Royal"? Sandy Lamison's fan art explains a lot about the core constituency. "I want my Knuckles' comic now!!!" Name Page: "Cool out"? QC to the present. Archie materializes on the bot's shoulder and Knuckles comes down swinging. He's only able to take out a couple bots before having to retreat in a burst of repartee between himself and Archie, while a hooded figure with a gleam in its eye(?) orders the other Legionnaires to give chase. QC back to the high-tech roundup. Steppenwolf tells his dad that there's some underground discontent with the decision. He speaks of the opposition, "the kind that skulk in the shadows" and wear these hooded robes that make their members stick out like sore thumbs. Steppenwolf follows one of these inconspicuous insurrectionists to a meeting of Dimitri's disciples. Naturally, since he ISN'T dressed like a Jawa stand-in, Steppenwolf is spotted by the anti-Luddites and they give pursuit. QC to Knuckles rounding up the Chaotix. They start with Vector, who appears to be Hooked On Ebonics. Mighty, Charmy and Espio join them and they set up a 4-page slugfest that ends in a strategic withdrawal as well as a QC to Steppenwolf escaping via flying saucer but not very far before his craft is shot down. Two of the crew land to make sure Steppenwolf has bought the farm. All they had to do was have him change his name to "Sally Elisha." QC to Knuckles recognizing lousy odds when he sees them. The Chaotic are then introduced to the head honcho: KRAGOK OF BORG. Well, he IS rather retrofitted. He also shares a characteristic with Enerjak in that their names seem to have been inspired by losing hands of Scrabble. "Postcards From The Edge Of The Floating Island": No wonder they're shopping around for a new name! And some leftover uncredited fan art. Caught your breath yet? Part 2: Sins of the Fathers. After a rude awakening Knuckles is taken to Kragok for questioning. As they begin we QC to "The Past" again (hope you hadn't planned on staying in one place). Specifically, to a council of ants. Apparently the echidnas hadn't had anyone in Edmund's position before. An ant named Christopheles is more or less volunteered to "guide" Edmund, who on the next page is practicing his Bruce Wayne lines to audition for the next "Batman" movie. Christopheles starts to explain things to Edmund but when he lets slip the news that Steppenwolf is in danger, Edmund mounts a Pasha (some horse or other that reminds me of that figurine from "The Black Stallion") and rides off to the rescue. Hey, they really DO have a thing against technology! BTW, Ken has stated that he hoped that depicting the Pasha would spark some discussion about Mobian life forms amongst the fans. Ken, I wouldn't expect a lot of talk from the readers about horses until their minds have been put at ease about the fate of a certain ground squirrel. We've got our priorities, y'know? QC to Knuckles trying to punch out Kragok. Guess he was working up for "Battle Royal" and Sonic #49. Anyway, he gets beaten up for his efforts. Kragok then asks Knuckles where the Chaos Chamber is located. Knuckles refuses to answer...so Kragok orders his people to beat up on Knuckles some more. Knuckles manages to overcome three guards, knocking one into a tanning bed (BOY, these guys love their technology!). He then gets into a robe in order to QC to Edmund as he comes upon the two DLers sifting through the wreckage of Steppenwolf's saucer; no sign of Steppenwolf or the Pasha, BTW. He then manages to get the drop on the two of them before a shot rings out and Edmund's glasses drop and shatter. Slightly more poetic that watching Sally become roadkill. Fan Art: In terms of design alone, Jeff Carnell has a nice sense. "I Want...." OK, OK, they HEARD you already! Steppenwolf then appears out of nowhere, thanks to the magic of Bad Writing; we have NO IDEA WHATSOEVER of how he survived the saucer crash or where he was while his old man was getting wasted. As Steppenwolf mourns his father's demise, Christopheles appears and offers his help. Before Steppenwolf asks whether he can resurrect the dead, we QC to the Chaotix, who are being sprung by the disguised Knuckles. In the midst of the break, Archie reappears by Knuckles' dad just in time for yet another alarm to go off. No, THIS time we're not talking about any DLers but an old holdover: Athair, still walking around in shower clogs. You can tell from the icicles hanging from Knuckles' dad's dialogue balloon that this isn't going to be a Kodak moment. But since we're on a roll QC to the DL base camp where the Chaotix roll a tank down a hill and into the camp as a diversion to cover their escape while they QC BACK to Athair and Knuckle's dad, who is called "Grandson" by Athair; that makes the superannuated echidna Knuckles' great- granddad. Just as we're on the verge of watching Knuckles' dad reopen some old family wound... GOTCHA! Bet you thought it'd be another QC! No, but we ARE treated to a cameo by the Ancient Walkers. They provide some backlighting for Athair, and then the four of them promptly disappear. Athair says "Consider this your warning" -- now THERE's a statement that covers a lot of ground without telling US anything! Knuckles' dad then convinces Archie to stay with him rather than rejoin the Chaotix. As a result we QC to Steppenwolf's physical, mental and spiritual (!) development under Christopheles, after which he's introduced to the Chaos Emerald. His ability to mentally tap into its energy and levitate was apparently some kind of final exam. Steppenwolf is then set out in the middle of nowhere and just happens to pass through some invisible/dimensional gateway into the headquarters seen in Part 1. Well, we FINALLY know how Knuckles' dad managed that wall of flames vanishing act in "Fathers and Sons". From the base of operations, called "Haven," QC to hell as the Chaotix, still on the lam from the DL, find themselves cut off by a forest fire started by the Legion's tanks. Now you or I might think being trapped in a forest fire would be enough peril and a suitable cliffhanger for one issue; but we're not executives, are we? I have a sinking feeling that some higher- up at Archie took one look at the ending of the issue and said: "Hey! Make it a forest fire AND a stampede!" So we're treated to the Chaotix about to be trampled by a bunch of inhabitants of the Floating Island we've never seen before (for the most part) and whose only purpose for existing (at this point) is to provide a convenient plot device! And Ken wonders why the Pasha didn't elicit more comments. Part 3: "Blood is Thicker" but you can't show it in the comic. "What does one do when faced with an enemy whose resources seem limitless, whose numbers are many, and whose goal is total victory no matter "what" the cost?" If you're an editor, you wonder why there are quotation marks around the word WHAT. If you're an echidna named Knuckles, you let Freddy worry about that sort of thing while you try to figure how to get your caboose out of the way of the stampede. So you have Mighty push a tree down in front of the oncoming stampede and hope that everyone has read the script and knows not to try jumping over the fallen tree or to run into it and cause a pile-up. As for the forest fire, you have Vector implement a firefighting solution worthy of Mike (Mr. Science) Gallagher: have him point his itty-bitty headphones at the fire and pump up the volume enabling him to not only blow out the fire but send some saucers containing the DL tumbling. Back when I lived in Chicago, a morning radio guy named Johnny Brandmeier used to have listeners crank up their car stereo speakers REAL LOUD; that trick never put out any forest fires but it DID blow out some speakers. However, if you're an echidna named Knuckles you let someone else worry about plausibility factor of these kind of stunts while the editor worries about the next QC to the Hall of Science, which is under attack by the DLes. Seems the assembled echidnas are beginning to think that confiscation of private property may not have been the best idea they ever had, as their society is about to slide into civil war. Some civil wars are fought over race, others over larger issues such as religion or slavery; THIS one looks like it's going to be about microwave ovens and garage door openers. Steppenwolf then enters to make his case and to lead us through three VERY scary pages, though Ken and Kent probably didn't plan it that way. Steppenwolf barely opens his mouth when a member of the council named Garak decides that echidna interests would best be served at this point by his arranging a father-son reunion for Steppenwolf and Edmund. He pulls out a blaster that resembles a 1950's era tin toy and points it as Steppenwolf, who walks up to point-blank range and says in effect: "Go ahead; make your day." The two stand eyeball-to-eyeball and Garak blinks. Having demonstrated his spiritual superiority (or at least his ability to play poker), Steppenwolf launches into some speech making. It was probably MEANT to sound heroic, having to do with unifying a torn society and so forth. What we GET, unfortunately, is something truly spooky -- a speech that manages to combine elements of Bill Clinton on the campaign trail (when he talks about building a bridge between the factions) and Adolf Hitler at the Nuremberg Nazi Party rallies (when he talks about accepting the "New Order"). While he then advises the assembled echidnas to "choose wisely" he really hasn't given them much to choose from: essentially, it's a choice between Plan A and Plan A. Which he's going to go out and implement anyway. The High Councilor is so inspired by this nonsense that he actually manages to use the phrase "we shall overcome"; apparently he thinks he's in the middle of the Million Echidna March. Let's clarify something: Herman Hesse's 1927 psychological novel "Steppenwolf" had to do with (among other things) the notion that while most members of bourgeois society insists on viewing themselves in a rigid manner that produces sheetlike behavior, only those few individuals who can think of themselves in broader terms can become the leaders of their fields. Which is fine, except that there's a dark side to this theme as well: the belief in the providential leading of a strong solitary visionary. This sort of thing can be relatively harmless in the context of literature, such as Ayn Rand's "The Fountainhead" where overwhelming artistic ego wears the disguise of high-minded devotion to principle. When the word is made flesh in the political sphere, however, the results are likely to be a Hitler or a Stalin or a Pol Pot. In this case, Steppenwolf's words happened to be tempered by his deeds -- his not taking action against Garak for wanting to part his dreadlocks with a blaster. The writers have still given voice to a dangerous impulse, though, whether they meant to take the gamble or not. Frankly, I was glad when the sequence was over and we could QC to the Chaotix pulling themselves together, disguising themselves in DL cloaks and swiping a few saucers. They join a bunch of other saucers to converge on a mushroom-shaped hanger of some sort. Whoever else is watching Knux and the gang, his father and Archie are able to monitor the situation from within Haven. The two banter a bit before Archie is sent to him, while Knuckles' dad refers to his kid as "our future guardian." Since when did he get put on probation? They land and follow the crowd to the Great Hall where Kragok the Marginally Pronounceable tells the assembled multitude that with "the last son of Edmund burned to a crisp" [I assume he's speaking figuratively here], they will soon be in possession of the Chaos Emerald. That's Knuckles' cue to leap on stage and confront Kragok...while we pause for an ad for junk food-flavored lip gloss, the Fan Art page, and the by now superfluous "I want..." page. All this just before we QC to the past where, without any explanation or exposition, we see Steppenwolf stepping up to confront the leader of the DL, who turns out to be (to nobody's surprise) Menniker. There follows the Obligatory Bad Guy Exposition in which Menniker tells how he sensed his dad trying to "send...a message"; apparently he didn't realize that his old man was really in the process of morphing into Enerjak and the message was "Could you please come up with a name that doesn't sound so stupid?". Anyway, Steppenwolf cuts this whole business short by opening up some kind of space-time portal in the sky which sucks up Menniker and the Legionnaires. Since the portal bears a resemblance to the one that deposited Kragok and his boys into this story two issues ago, one wonders whether Kragok and Menniker are the same. Kragok never takes off his hood so there's no way we can see if he has the distinctive echidna Mohawk or not. Anyway, we then do a SLOW DISSOLVE (!) from then to now as Knuckles and Kragok face off. There's about a page or two of fighting while Knuckles' dad talks about how he blasted Dimitri/Enerjak into orbit in "Rites of Passage" #3; he then goes into some kind of lotus position that knocks out the Legion's weapons. While Knuckles gives chase after Kragok (just as Archie shows up), the Villain's Fortress Begins to Self-Destruct (have you ever known one that DIDN'T?). The Chaotix and eventually Knuckles (whose quarry has eluded him) escape and on that rather hollow note and accompanied by a quote from the Firesign Theater's celebrated "Nick Danger: Third Eye" routine, it's over. Very successful storytelling, in that the QC-ing back and forth didn't manage to lose the reader. The lapses in logic (the fighting fire with headphones bit) are generally forgivable, though Ken and Kent could have taken a LITTLE effort to determine how Steppenwolf escaped the saucer crash; as it is, it has the feel of hack writing. And the Team of Gala'n and Pepoy turn in EXTREMELY impressive work. Gala'n may have found his calling here, being to Knuckles what Art Mawhinney is to Sonic. And speaking of Sonic, I have to ask: WHY does Ken seem to have experienced a creative renaissance as a writer having moved on to do Knuckles stories while the quality of the writing for Sonic (and NOT just by Ken) is showing a decline? And that goes for the as-yet unfinished "Endgame" as well! From what we've seen in the Knuckles' series and from what's to come--based on things he told me at the Motor City Comic Con--NOT writing for Sonic seems to agree with him. Has the blue blur burned him out? Is he so resentful of the canonicity of the SatAM cartoon that he finds Knuckles to be a kind of "tabula rasa"--a "clean slate" on which he can work with a freer hand? I can't say. I can only hope that the talent will be spread around and that Knuckles' success won't come at the expense of the Sonic line; otherwise, the Brave New World is going to have a shorter shelf-life than the OLD one!