#34 [May 1996] Spaziante cover. Scott lets it be known, merely in passing, that Spaziante has been the regular cover artist since #31. Like we couldn't have figured that out. "To Bot Or Not To Bot" Story: Angelo DeCesare; Art: Brian Thomas (debut) The story starts out with a jolt, as Uncle Chuck and Muttski endure yet another failed attempt at being deroboticized. Meanwhile, the scene shifts to Robotropolis in a panel which (in an echo of the opening credits of StH) reminds us that the city is on the shore of a lake or bay. Seems to me this is a useful plot point, but anyway. Robotnik has watched "Patton" once too often and has assembled a troop of Combots, camouflaged soldier bots with which he plans to attack the Great Forest. Robotnik loses the element of surprise, however, because Dulcy has overheard his plans. She doesn't repeat the message exactly right but Sally gets the picture. Sonic, Uncle Chuck and Muttski return to Robotropolis to take out the Combots. Once inside the compound, however, Robotnik zaps Uncle Chuck and Muttski to bring their minds back under his control. Uncle Chuck arrests Sonic. The next morning, Tails, Bunnie and Antoine return from patrol to report no sign of Sonic. The three of them are wearing the same black turtleneck sweater and knit stocking cap combination they last wore in "That's The Spirit!" [Sonic #20] -- just the thing for late night commando operations or a casual evening of stalking your ex-wife [Freedom Fighter outfits provided by O.J.'s of Brentwood]. Sonic shows up soon enough -- lashed to the front of a tank Robotnik is driving at the head of his Combots. Very sadistic touch -- I LOVE IT! Sally calls retreat and has the freedom fighters abandon Knothole for an underground shelter. Unfortunately, Robotnik cuts them off. However, when Robotnik gives the Combots the order to flatten the Great Forest, they malfunction by turning around and marching off the nearest cliff. At the same time Sonic has managed to escape his bonds and has commandeered Robotnik's tank. Robotnik and Snively beat a retreat in a hover craft driven by Uncle Chuck. Wha' hoppened? Thanks to Rotor's exposition, we learn that Rotor had fitted both Uncle Chuck and Muttski with neuro- overriders -- the same electronic gizmos that DIDN'T work for Sally in "Steel Belted Sally" [the infamous Sonic #29]. Amazing what a drop of solder in the right place can do. So while pretending to be back under Robotnik's influence, Uncle Chuck was able to reprogram the Combots and make sure that Sonic could escape easily from being lashed to the tank. It also helps maintain his cover and gets him back in the spy business. Brian's artwork isn't seriously off-model, and his rendering of Dulcy is especially dead-on. Still, his rendering of the Mobians (especially the females) has them looking a little too cute. No matter; welcome aboard, B.T.! A Sense of History, Part I Story: Mike Kanterovich and Ken Penders; Art: Penders After months of two-page vamps, Kanterovich & Penders start into the 3-parter prelude to the next Knuckles miniseries. It begins with a recap of echidnoid civilization: Once upon a time, the echidnas were the top of the Mobian heap in terms of having an advanced civilization centered in Echidnapolis, an island city surrounded by the Great River (once again, for all their advances, they do have a knack for taking only one adjective, "Great", and running it into the ground). Which would have been the fate of Echidnapolis if a couple distant relatives of Knuckles hadn't determined that a white comet was going to wipe out the city. To avert this disaster, the populace fanned out to gather together a dozen chaos emeralds and place them in subterranean caverns beneath the city. This caused the island city to become a floating island, just in time. Which was all well and good, according to Knuckles our narrator, except that this somehow ties in with the creation of Mount Fate and the appearance of a great menace. To be continued. Was it worth the wait? For me it was, but then again I'm a sucker for a good origins story. You get an idea of how many hair styles an echidna is capable of, and there's a VERY nice use of close-up at the top of page 6. Aside from the fact that the situation reminded me a little too much of the fate of the planet Krypton (in a "What if..." sort of way), Kanterovich & Penders have pulled it off. Sonic-Grams: I have a really hard time believing that kids are writing to ask Scott Fulop to be a pen pal. It's a little like saying that, in the heyday of the New Yorker when they were running cartoons by Thurber, that fan mail was coming in addressed to Harold Ross! Then again, recent communiques by Ken Penders have spoken of Fulop almost as if he were the editor in the past tense. So perhaps the guard has changed and we haven't been told yet. Let's cut to the chase: Sonic #35 will attempt to answer questions concerning Sonic and the power rings (the cover art shows Sonic and what appear to be the masks of the Ancient Walk-Ons...er, Walkers). Bunnie fanboy alert: she's scheduled to do a solo story in Sonic #37 (Rich Koslowski handling both script and art) and will be a featured player in an upcoming two-parter (script by Gallagher, art by Spaziante -- talk about your odd couples!). Espio will also be getting a solo shot. Nathan Gropp of Rochester, Indiana, wants to know if E.V.E. [Sonic #21] will be coming back into the story; the response indicates that it all depends on fan response. OK, all you Fiona Fox fans out there, you have your work cut out for you!