"If a writer knows what he or she is doing, I'll go along for the ride. If he or she doesn't ... well, I'm in my fifties now, and there are a lot of books out there. I don't have time to waste with the poorly written ones." Stephen King, "On Writing" Welcome to the 2005 edition of THE SONIC THE HEDGEHOG COMIC BOOK BEST-WORST LIST This was meant to be my official fare-thee-well to the Sonic the Hedgehog comic, covering issues 145-157, the latter just arriving in the mailbox before New Year's Day. Let me say up front that the Sonic X comic is NOT under consideration. Nothing against Joe Edkin, who seems to know his stuff when it comes to writing, though Tim Smith's artwork is already beginning to look seriously tired. But the title is only 4 issues old and, frankly, it doesn't seem to have found its voice yet. For those not clear on THAT concept, it's a phrase used to describe television series which premiere and go through the motions but never seem to come together in any meaningful way. When a show DOES find its voice, though, it becomes a defining moment. The series "M*A*S*H" was more or less another service comedy on the order of "McHale's Navy" with not that much edge until the episode titled "You Never Hear The Bullet." With that episode the show's identity was established and its anti-war subtext fell into place with Col. Blake's speech: "There are certain rules about a war. Rule Number One is young men die. And Rule Number Two is doctors can't change Rule Number One." This brought the seriousness of the serio-comic show into sharp focus, where it stayed. As for why I decided to get out of the fandom, Ken's recent statement that I'm doing so because the book is abandoning the SatAM continuity is incorrect. I've said repeatedly, and will say one more time, that I was never particularly wedded to the SatAM continuity; it just happened to WORK! As the Stephen King quote above puts it, I've always been prepared to go along for the ride with an alternative continuity. My only stipulation was that it would have to be something that would, as you kids say, roxors my boxors. But I'm no kid anymore, and have watched the continuity steadily, but not slowly, going downhill, weighted down by space aliens, evil twins, soap opera plotting, and other useless baggage. BTW, be forewarned: this trend is not supposed to stop: when the comic comes fully under Sega's editorial thumb, we can look forward to the eventual appearance of Black Doom, the space alien that figures in the climax of the Shadow The Hedgehog video game. Unfortunately, there's no law that says "Thou shalt not rely on space aliens to get you out of your stupid plot problems." One more reason for me to turn out the light and close the door. That was the plan, anyway. But in a stunning and unanticipated development at the end of the year, Ken Penders was relieved of his writing chores for the comic. He's been philosophical about it on his Web site, but job loss, even for a freelancer, is always traumatic (Been there, done that, collected unemployment while pounding the pavement looking for another gig for over three months, which is still better than being a freelancer; that's why I belong to the Don't Quit Your Day Job School of writing). I had resolved to walk away from the comic because of the direction the book had been taking. This New Year's offensive by the Powers That Be basically changes the potential trajectory of the book, since the new primary Sonic writer is Ian Flynn, aka Ian The Potto. An actual FAN is being put in charge of writing instead of yet one more member of the Old Boy Network of comic book writers. But as hopeful a development as this may be, I'm still unsure of my relationship to the fandom. There's less reason to completely walk away, but I still need to put some distance between the comic and myself; I'm still sorting out my feelings about the shake-up. But let's do what we came here to do: BEST SINGLE ISSUE STORY: "Stargazing," Tania del Rio (S151) Just as in the year 2000 the writing honors went to ringers Danny Fingeroth for the "Heart of the Hedgehog" arc and Dan Slott for "Zone Wars: Giant Robotno," it's taken someone who isn't a usual Sonic writer to do what has never really been accomplished in the comic during its entire run: bring in a sense of wonder. Tania del Rio, who had been slaving away in the Archie mines doing "Sabrina" and "Josie and the Pussycats," produced a six-page gem. It introduces a character I called Neo-Nicole: a "simulation" embodying Nicole's "consciousness" in a form that isn't a Sally clone but which is aware of its own mortality. The Archie writers, since the comic's inception, have been immune to the fact that there could be a sense of wonder about the world that the characters inhabit month by month. It was once promised that Mobius could deliver an Oz-like diversity of stories and situations, but that check was never cashed. From donut-shaped planets to the afterlife, the writers have raised potential stories that could evoke a sense of wonder only to let them die. del Rio succeeded where everyone else failed, and is to be commended. WORST SINGLE ISSUE STORY: And the nominees are: Karl Bollers, "Training Day" (S145) Mike Gallagher, "This Side of Parodies" (S147) Ken Penders, "Sonic's Angels" (S152) Ken Penders, "More Than Meets The Eye" (S154) And the winner/loser in a tight race is: "Sonic's Angels" None of these stories should ever have seen the light of day. "Training Day" was a poor excuse to introduce the characters to any newbies buying the comic for the first time. "This Side of Parodies" was yet more water-cooler self- indulgence from Mike Gallagher, written either under severe frustration that he's throwing his life away working for a damned comic book or because he actually thinks that the book is about him and his co-workers (News flash: it isn't). "More Than Meets The Eye" was yet one more attempt to pimp Tommy Turtle by tricking him out with comic book devices that would have embarrassed Inspector Gadget and which made Tommy into even more of a joke among the fans than he already was. But for pointless plotting, no grasp of character at all, a denouement that was lifted whole from an episode of "Star Trek," not to mention the smirking sexuality of the front cover, "Sonic's Angels" takes the prize. Whatever made Ken Penders, whose mastery of boy's comic plotting is accompanied by diminishing feeling in dealing with the female characters of this book (as well as some of the males), think that he could weave a story around Sonic plus a harem featuring Bunnie (as Pretty Victim without ever spelling out just how and why she was being victimized), Mina (using the Sonic-like speed plot point that was more or less abandoned when it was found she could get more mileage from singing), Fiona (who was as much of a nonentity when Ken was finished with her as when he started), and Amy Rose (who left the hammer at home and is little more than an exposition machine this time around)? Once again, as in the Good/Bad/Unknown arc, we have TWO threats which turned out to be non-threats by story's end: the terraforming whatever-it-is that conveniently dissolved to allow the heroes to escape, and the symbolic rape of Bunnie by the EGG which dissolved thanks to a deus-ex-machina that's SO blatant even Ken has Sonic admit "[It's] a miracle!" No, Sonic, it's just extremely bad writing culminating in a howler of a typo, "Your [sic] mah hero." You have to see and read this one to disbelieve it. BEST STORY ARC: "Songoose" (s153-154) It's not saying much that, in a weak field, Karl Bollers's "Songoose" arc was the best arc to appear in the comic, but that's not to say that the story didn't have its strengths. Instead of the fuzzy relationships that litter Ken Penders's stories, we have the more focused Sonic/Mina/Ash triangle, which wasn't a romantic triangle at all. Mina cared about Sonic but maintained her deep feelings for Ash, and Sonic butted heads with the aforementioned Ash not out of true rivalry for Mina's affections but because it was consistent with their characters in an echo of the Sonic-Geoffrey rivalry featured in the comic back during happier times. THAT'S the key strength of this story arc. Despite the subplots involving Nack (whose fan following remains a total mystery to me) and Heavy and Bomb 2.0, this story was driven more by the characters than by stupid plot points. Consider this review my farewell present to Karl Bollers, who is also no longer with the Sonic book having decamped for the Promised Land (aka Marvel Comics). WORST STORY ARC: "The Good, The Bad, And The Unknown" (S145- 149) Ken Penders took four issues (five if you count S145's "Harbinger") to accomplish what could have been done in a six- pager: remind us of Shadow's continued presence in the background, and tease the readers once more with the presence of some mysterious figure. The rest of this story was a colossal waste of time, filled with bad plotting and worse dialogue. The promise of a three-way battle between Sonic, Shadow, and Metal Sonic went largely unfulfilled, there were interminable stretches of uninteresting monologue by Isaac the robot (a strong contender for Worst New Character of the Year, maybe of all time), and in the end the continuity was no more affected than those characters who were supposed to be electrocuted but weren't really. Even "Line of Succession," another strong contender for Worst Story Arc, couldn't make that claim since it led to the end of Antoine's exile on the Antimobius as well as the screwing up of the relationship between Sonic and Tails. If Ken had been ORDERED to just fill space and waste our time and money for 4 or 5 issues, it shouldn't have turned out THIS bad! BEST COVER ART: Pat Spaziante (S157) There were several covers that worked for me by virtue of their strength-through-simplicity of design: 146, 149, 155 and a late entry, 157. The Spaz rendition of Shadow on the cover of S157 edges out the others because it's not just about the design, it's about the character as well. Though the graphic looks like a direct quotation from the Shadow video game, it still retains the strong character of its subject, even if Shadow appears to be communicating the message "Bite my prickly black ass!" That may be because after the first six pages he disappears from the story. I know I'D be honked off. WORST COVER ART: Sanford Greene (S156) As far as you can get from my idea of what makes a good cover is this ... thing. It's a crowded, unfocused jumble of characters who show up and have no relationship to each other. And is it me, or is the coloring sort of off? BEST STORY ART: Jon Gray, "Sonic's Angels" (S152) Though book-ended by artwork by Jim Fry and Al Bigley, John Gray's stand-out artwork anchored an otherwise unappetizing story. He got his art under control, moderating it to suit the occasion and reigning in some of the zaniness when the script called for it. The style was light when appropriate, but his depiction of Bunnie being subjected to whatever plans EGG had for her (too bad they were never clearly spelled out in the story itself) was chillingly effective. Unfortunately, as a foretaste of things to come, Jon Gray decided that working on the Sonic comic was not his idea of a good time and has contributed nothing since. With his departure as well as that of Karl and Ken, the comic enters 2006 on the verge of a "tabula rasa" era (that's Latin). WORST STORY ART: Art Mawhinney, "The Chosen One: Part 2" (S150) I've long admired Art Mawhinney's defining work of drawing the characters, and was glad to see him rejoin the rank of the artists for the book. Unfortunately, whether on his own or whether he was following directions from Romy Chacon, he undercuts the good work of this short arc by giving us Titan Tails, a supremely ugly steroid case version of our favorite flying fox. Too bad Titan Tails couldn't have been "normal size but insanely powerful" to quote Sonic fan Dirk Amoeba. THAT would've been cool and cute. But Titan Tails was SO grotesque it stayed in memory even longer than the worst of Ron Lim or Al Bigley. Mercifully it'll never show itself in the comic again, the Chosen One prophecy having been taken off the table, but the damage has been done. BEST NEW CHARACTER: "Neo-Nicole" Why "Neo-Nicole"? Partly because while she looks something like a Neopet(tm), she's still Nicole. But beyond the name was the fact that Tania del Rio gave us a character with enough self-awareness to know of its own mortality. And in the comic book world of fake deaths, to build sympathy for a character who's terminal is extraordinary. It comes right back around to the reason I bought into the comic in the first place: the death of Julayla in S18's "In The Still Of The Night." As much as I hold the entire comic book genre in ill- repute, some characters show what the potential of the medium really is, aside from the stale conventions that govern the medium and the petty turf wars going on off-panel. The readers have always deserved something this extraordinary month by month; too bad it only comes along so rarely. WORST NEW CHARACTER: Isaac the Robot With a look photocopied from the first Sonic Adventure video game and a penchant for spouting such thrilling dialogue as "THE PROBABILITY OF THAT OUTCOME IS 0.05%. INSUFFICIENT DATA TO EXPLAIN THE MOTIVATION OF THAT PARTICULAR SENTIENT LIFE FORM" and "IVAN KINTOBOR, BORN JUNE 6, 2006, EXACTLY TWELVE THOUSAND TEN YEARS, 11 MONTHS, 2 WEEKS, 9 HOURS, 47 MINUTES AND 13.7 SECONDS AGO," Isaac threatened to displace Tommy Turtle as the most hated character in the comic. A literal exposition machine, there was simply no way the readers could warm up to his chassis or be made to care about his long drawn-out explanation of the origin of Chaos Emeralds. A train wreck! BEST DIALOGUE: "I've always analyzed the stars and plotted their movements and mapped out the constellations. But I've never realized how beautiful they are. It's like I'm seeing them for the first time." Neo-Nicole, "Stargazing" WORST DIALOGUE: "Sizzling SWATbots!!" Tails, "Ignition" (The Good, the Bad, and the Unknown, Part 2) You don't know HOW tough it was to winnow it down to that pair of words. Ken's never had a sure touch for dialogue, and this year gave us some memorable examples, from the mustache- twirling declamations of the Antiantoine in "Line of Succession" to Isaac's leaden speech balloons in "The Good, the Bad, and the Unknown" that helped earn him the designation Worst New Character for 2005. But for sheer stupidity, for total inappropriateness, for being such a throwback to old school comic book writing that it SHOULD have been thrown back, for swiftly becoming such a bad joke amongst the readers that Ken's never used it again, "Sizzling SWATbots!!" takes this dubious honor. It conjures up a mental image of a SWATbot lying on a hibachi, or maybe of Robotnik using the head of a SWATbot as a tabletop cigarette lighter. Unbelievable in more than one sense of the word. BEST NEW IDEA: Not this past year WORST NEW IDEA: Selling out S148 may not seem like a double-bagger, but its appearance marked an infamous turn in the history of the comic. It was the debut of a cross-marketing agreement entered into between Archie Comics and DC. DC is, of course, one of the oldest of the old schools in the industry, and between it and Marvel DC controls 2/3 of the comic book market in the United States. It therefore made good business sense for Archie to agree to run two pages of ads for DC products in Sonic (in the case of 148, two ads for Teen Titans products with more direct ties to the television series than to the comic itself) with DC returning the favor in ... I don't know which comic(s). In practice, however, it meant that those two pages had to come from SOMEWHERE, and since the stories had already been decided upon and there was no way Archie was going to lose any more ad revenue, that meant that the Sonic-Grams and Fan Art pages were expendable. In the ten comics from S148 onward inclusive, the Sonic-Grams appeared only in issues 149, 151, and 157. The fan art disappeared completely until S157, and then had to share the Sonic-Grams page after being reduced to the smallest of thumbnails. And if that weren't enough, S148 also saw the inclusion of "HeroScape" #3, a glossy 8-page comic insert based on Milton-Bradley's RPG (Milton-Bradley, which I remember fondly as a game and toy company from my own youth, having apparently been bought out by another company, Hasbro). This supplement was itself prepared by ... DC Comics (which is itself "a Warner Brothers Entertainment Company"). I don't know what kind of ads for Sonic run where in the DC comics, but the Sonic fans got a close-up view of DC's marketing assault. S148 weighed in with 16 pages of advertising in a 32-page comic even before you factor in the 8-page insert which unashamedly calls itself a "Special Advertising Section." And it only cost the fans the letters and fan art pages. Ken Penders, on his Web site, insisted that the Sonic comic receives tons of mail and it all gets read. Swell, but how are the fans going to know that's true unless they check the Ken Penders Web site? Since the comic was essentially half-ads, why didn't they just alternate, put an ad on every other page, sell even more advertising space embedded in the Sonic logo, and get it over with? Enough of the rant. Whether for a while or for good, there's nothing left but to give a formal farewell. I've become so soured on things Sonic that I'm not even going to quote the comic or any of the TV series. Instead, I can only quote the words of a different kind of a hero from a different kind of world: "And so until we meet again, on the screen or in the air, goodbye, good luck, and may the good Lord take a liking to you." Roy Rogers, 1911-1998