[Review date: June 2001] "For of all sad words of tongue or pen, The saddest are these: 'It might have been.'" John Greenleaf Whittier, "Maud Muller" I've been doing retro reviews of Sonic comics for some time now, and for some reason I never felt about any of them the way I do about the Princess Sally miniseries. There's a hesitancy to approach this miniseries that I haven't felt before. Part of the reason is that the miniseries Ken Penders wanted to write bore no resemblance to the finished comic. So let's look at the back story before plunging ahead: At some point Sega looked at the SatAM continuity and sensed some potential in the female lead. The writing team of Mike Kanterovich and Ken Penders was assigned to do a Princess Sally miniseries. Sega wanted to gauge her acceptance by the Archie Comic fan base with an eye toward her possible inclusion in the game continuity. So Mike and Ken, conscious of the deadline they had to meet, forged ahead and crafted a three-part miniseries. In that miniseries, Sally ends up discovering a literal Mobian underground: a society of roboticized Mobians living in the Robotropolis sewer system. And among them is none other than Sally's mother, the queen, herself one of the roboticized. Doesn't sound like the miniseries you remember reading? Chalk it up to "creative differences." With the story written and the release date on the horizon, both Sega and Archie decided that this particular story was NOT what they had in mind. Don't ask me why. Perhaps they just wanted Sally to be a furry action figure; Lara Croft with fewer clothes. Making a character's life tragic by giving her a roboticized mother was apparently not what the Powers That Be had in mind. So Mike and Ken had to try again. They worked on a couple more treatments. Ken has hinted that in one of them Sally and Bunnie would have carried on like Thelma and Louise. Finally, Mike and Ken came up with the following story. However, the toing-and-froing with Archie and Sega meant that the rollout of the series was delayed. This, according to Ken, negatively impacted on sales of the book. Now, without any further ado: "Deadliest of the Species" Story: Mike Kanterovich and Ken Penders; Art: Art Mawhinney; Ink: Rich Koslowski; Lettering: Bill Yoshida (Part 1), Mindy Eisman (Part 2 and 3); Color: Barry Grossman; Editor: Scott Fulop; Managing Editor: Victor Gorelick; Editor-In-Chief: Richard Goldwater: Unwarranted Interference from the Sega Home Office: Jennifer Hunn, Cynthia Wilkes, Bob Harris. Mawhinney/D'Agostino covers: Sal takes center stage in the final covers. I say "final" covers because if you look carefully at the covers for the series as advertised in earlier issues you get a sense of the Might Have Been miniseries. Cover 1 backs her up with the Backup Freedom Fighters to be introduced later, with ghostly representations of Robotnik and Geoffrey St. John which is pronounced "Sinjin." Like the line from Monty Python: "It's spelled 'Luxury Yacht,' but it's pronounced 'Throat-warbler Mangrove.'" On cover 2 Sal hang-glides into the action as her back-up group is being attacked, and on cover 3 she does battle with ... herself? Patience, gentle reader: all will be revealed. Well, almost all, anyway. For the benefit of those who missed the "Prologue" to this story that appeared in S20, there's a one-page synopsis that, unfortunately, doesn't quite capture the feel of the original sabotage sequence which Mike and Ken wrote without much dialogue but with numerals counting down instead. I've wanted to see less dialogue cluttering up some of the scenes; Ken proved that it COULD be done and hasn't really done much of it since, the wordless page where Sally first encounters Nicole in the In Your Face special being a notable exception. To denote the end of the introduction a group of SWATbots, whose dialogue makes them sound as if they were on loan from Mike Gallagher, open fire on Sal and Geoff. Geoff's crossbow bolts prove to be less effective for the moment than Sal's slingshot paintballs. After a little friendly banter, Sally pulls a grenade out of her vest and terminates the remaining bots. Our two heroes scoot into the Great Forest and we're soon being introduced to the B Team: Penelope Platypus, Arlo Armadillo, Hamlin Pig -- yeah, I know it's a bad pun, but the Fleetway comic had a character named "Porker Lewis" so you can take your pick as to which is worse -- and a porcupine named Dylan. They're camped out awaiting word from Sally. Geoff arrives first and makes his usual entrance: he jumps Hamlin and threatens to turn him into a cutlet. Sally, now wearing a purple vest instead of her usual blue one, finally shows up and keeps the two from mixing it up. The next morning, Sally lays out the plan as well as the plot: this group is assigned to knock out three of Robotnik's power stations, theoretically knocking out his ground defenses in the process. It's one down, two to go as they head off to the second power station. They find it "at the edge of The Great Forest," which actually looks more like the Great Jungle. Fittingly, the power station is a bunker with Aztec Temple overtones. No sign of an echidna named Tikal anywhere but something inside the station starts firing at them. Sally leads the group forward and lobs a grenade inside to settle the SWATbots. She then feeds a virus into the system's station but instead of sneezing it coughs up some weird-looking Orb-bots. These guys aren't just hovering cam units; they're spheres on flamingo-type legs with Crabmeat eyes. Oh, and they start shooting at our heroes. Break for Sally Art. It's early in the game, so the art doesn't begin to approach the fever pitch it achieved in its Dead Sally Art phase after S47 (Endgame: Part 1). For my money, the most interesting piece of art is Scott Moffatt's drawing of Sal, whip in hand and monocle in place, as a sado-dominatrix. The pose is taken from a one-panel depiction of the AntiSonic's posse in "The Good, The Bad, and The Hedgehog" in S11, and would be used again by Jim Valentino in "Zone Wars: A Tale of Two Hedgehogs" (SSS10). Back to the action. Borrowing a page from the Luke Skywalker playbook, Sal uses some computer cables to do unto one of the Orb-bots what Luke did to the Imperial walker at the beginning of "The Empire Strikes Back." Once more, Hamlin is the one in peril but it's Sinjin who makes the save. To dispose of the second bot they put the following plan into effect: run out the front door and let it chase you until you get to the edge of a cliff which the bot then falls off ... of. Geoff's earlier bit of heroism, unfortunately, hasn't done much to ease the bad blood between Geoff and Hamlin; the Hammer must've looked ahead to "My Secret Identity" (S97). True enough, Ken Penders's penchant for secrecy and narrative trickery makes itself known before the story is over. During the night, Sinjin sneaks out of the camp, passes through some kind of warp field, into some hidden fortress or other, and confronts ... Sally under glass. Like Part 1, Part 2 opens with a page of exposition followed by a rousing fight sequence. This time it's Hamlin and Geoffrey, mixing it up mano-a-mano using those padded pole things. Geoff smacks Hamlin around but when it appears that he's getting a little too carried away with it Sally intervenes. Again. The third targeted power station is on a plateau-like island. Getting as close to it as they can by land, the group deploys hang-gliders to finish their approach. Trouble is, they're picked up on radar and almost finished off by anti-aircraft guns. Arlo's hang-glider goes down, but the others still manage to locate him and the wreckage. Penelope stays behind with Arlo and what's left of the group makes its way inside the power station after throwing something at a SWATbot and causing it to fall down. Yeah, it looks about as lame as it sounds. Once inside they plant their explosive charges only to have Sally get grabbed by what's referred to as an "octo-pod": an 8-tentacled, faceted-eyed centipede sort of bot with a Mohawk hairdo. While the thing looks like it's going to chow down on a helping of Leading Lady Tartar, Geoff plants one of the charges on the underside of the thing while Sal sort of liberates herself by spraying paint in the eye of the beastie, though she refers to it as "Red Dye #2." Ancient history lesson: In 1977, the U. S. Food and Drug Administration banned the use of a common food coloring known as Red Dye #2 because it proved to be carcinogenic. Why Sally would be carrying around a can of the stuff I don't know. This is probably either Mike or Ken's idea of humor. Whether it occurred to them that most of the comic's readers wouldn't get the joke because they weren't even BORN in 1977 is a mystery. The group returns to find Arlo and Penelope gone. The group then glides off the island without them. Later that evening, Geoff steals out of camp, does the hidden door trick, and now we have a DOUBLE helping of Sally Under Glass. This is duly reported to Robotnik, who apparently is babysitting Madd Cat for Dr. Claw from the "Inspector Gadget" cartoon. After Geoff signs off, Sally with the Blue Vest On wakes up and rejoins the story. The next morning she leads the group toward the outskirts of Robotropolis while Geoff delivers the other Sally, presumably the purple one, to Robotnik. A fan art by Shawn Helton shows Sal in some sort of mecha suit; not a good look for her, IMHO. There's also a letter wherein "Sally" fudges the question of whether she's ever met Knuckles. Answer: yes, but they won't get around to writing about it in earnest until around the "Mecha Madness" special. After a one-page recap we rejoin Sal and what's left of the group already in progress battling SWATbots. Remember, Arlo, Penelope and Geoffrey are not among them. Hamlin refers to Geoff as "The original Mr. Useless," thus anticipating Sinjin's breathtakingly inept interrogation of Sonic in S96's "The Messenger" by more than five years! Some blaster fire cuts away the catwalk under Hamlin's hooves and Sal has to save his bacon yet again! And HE thinks GEOFF is useless! Guess it takes one to know one. The group then charges through a door only to discover ... Robotnik, Geoff, purple Sally, and some large bots behind a glass wall. And some ads. Hamlin is incensed by Geoff's apparent act of treason. I can hear Homer Simpson now: "Mmmmmm, incense and bacon." Sorry, mind wandered for a second there. Ham lunges at Geoff for the umpteenth time but is told to back off by blue Sally, whom Robotnik reveals is an auto-automaton he'd planted in the group; the business with blowing up the substations was all part of her/its beta testing. Robotnik then begins to roboticize the other/purple Sally but his attempt blows up in his face along with the purple Sally. Seems that roboticizing a robot is such a redundancy that the machinery couldn't handle it. But we're barely at the halfway point of the issue and Mike and Ken are just getting warmed up. Some "Stealth bots," the ones behind the glass walls, emerge and make a grab for Sally and her cohorts, but then the cavalry arrives in the form of some back-up secret service agents boring up through the floor accompanied by Dylan and Penelope. The back-up agents are named "Smiley" and "Fleming," in a bow to the spy novel genre that was a seminal influence on Ken Penders. I mean, after all, his handle on e-bay is something like "Ken007." But like any self-respecting James Bond-genre villain, Robotnik makes good his escape while initiating that beloved plot device, the self-destruct mechanism. While we're treated to a reprise of the countdown from the prologue, the group beats a hasty retreat and leaves the facility in some flying saucer-type units located in "Hanger 18" [sic]. More Ancient History: in 1980 the pseudo-documentary "Hangar 18" was released; note the correct spelling. It claimed, long before "The "X-Files" made "Roswell" a household word, that the United States military was keeping the wreckage of a flying saucer in the aforenumbered location. This was back in the days when budgets for such films were low and belief in the reality of UFOs was confined to fringies and weirdos. This shlockhouse film was more "out there" than the Truth could ever hope to be. After passing out some commendations to the B Team, it's time for the exposition: blue Sally was the real Sally and purple Sally was the droid. It was hard to keep that plot point straight sometimes because of the tinted glass of the hibernation chambers or wherever they were being kept. Geoff was double-crossing Robotnik while leading Robotnik to believe that it was the Freedom Fighters that were being scammed. Arlo and Penelope got off the island "without a trace" thanks to the corkscrew-like vehicle used by Smiley and Fleming, though I think that it probably would have left a pretty big mound of dirt when it left. And but for differences in forms of address when the droid was talking to Geoff, it "behaved in an entirely appropriate manner," according to Arlo. And after a kiss which Sonic could never have gotten away with until "Endgame: The Director's Cut," the story more or less ends. HEAD: Knowing the troubled history of the Sally miniseries, I can understand why Mike and Ken relied on relentless action plotting in this story and why Ken's emotional touch has been a little less sure ever since. I mean the story moves along well, which fulfills the action requirement. And that seems to have been all that Archie and Sega requested. Not that there aren't any flaws in the narrative. It didn't occur to me until way later, but the only way that the Sally switcheroo would work in the story would be if Robotnik were either color-blind or else could only see in black-and-white. I never tumbled to the vest color key coding, which I thought was a continuity glitch, but other sharper readers did. Back on page 22 of part 3, Arlo notes that robo-Sal was agonizing over making tough decisions in the wake of the loss of Arlo and Penelope. But except for a drawing of Sally tucked into the midground of one panel on page 18 of part 2, we don't actually SEE that this happened; we only have Arlo's word for it. I suppose actually depicting such agonizing introspection would have gotten in the way of the plot. Still, it highlights my major problem with the story: the droid was TOO GOOD AT BEING SALLY. In the SatAM ep "Sonic and Sally," the same plot device was used: Sal was kidnaped by Robotnik, who then arranged for Sonic to rescue a robo-Sally that had been designed to infiltrate Knothole. In that story, the devil was in the de-Tails: intimate little actions, such as the droid Sally's lack of familiarity with a bedtime story she was reading to Tails, convinced the kid that something wasn't kosher. OK, her glowing red eyes were also a giveaway. And Sonic tumbled to that fact when the droid fumbled a ritual handshake. This time around the bot was flawless, which raised the question in my mind: if it was so good, did it have sufficient consciousness to evaluate its objective, exercise moral choice, and defect? Fans raised the same point about Mike Gallagher's Fiona droid in "Growing Pains" (S28-29). They were hoping against hope that the Fiona droid would switch sides. It didn't work out that way, of course, but it reveals the problem of working with the old bot double plot device. At least Mike and Ken wrapped it all up in three issues, thus avoiding the trap of loose continuity where plot points like this can linger on for an eternity. Head Score: 7. EYE: Nice authoritative artwork by Mawhinney. The character modeling is never off for a single panel. I don't know whose idea it was to give Madd Cat a one-panel cameo; maybe Ken thought to add it as an homage to the Bond nemesis Blofeld. And the facial expressions communicate far more than we've been seeing lately. Eye Score: 9, if only because I found myself wondering what Frank Gagliardo would have done as colorist. HEART: In an action locomotive like this, there's not much room for sentiment, especially when your hand is still stinging from having been slapped by Sega. That's why we had to be told that the Sally droid expressed emotions when she didn't do a whole lot of that in the story. Neither did the REAL Sally, for that matter. There's a lot of talk about the mission, a couple of save-it-for-Robotnik speeches, and what feels, now that I look at it, like a totally gratuitous romantic denouement. I know I should talk; I ended up falling into the same trap at the end of my first Sonic fanfic "Bloodlines." I had to put my own spin on the ball, of course. Ken tried to kick-start the notion of a three-way romantic tussle between Sonic, Sally and Geoff in "A Robot Rides The Rails" (S31) and "Brave New World." And the fans were led to believe that this plot point would rear its ugly head in the current continuity, as an extension of Geoff's treachery and conniving and as a counterpoint to the threatened pairing of Sonic with a new character, Mina. Yet, here we are at the Sonic #99 milestone, and if Geoff has designs on anything, whether Sally or the throne, Karl Bollers hasn't gotten around to communicating them. Perhaps the finest expression of that idea was Pat Spaziante's frontispiece for S43; it's a piece of art which, I think, is one of the finest ever to appear in the comic. And even THEN it isn't about whether Sonic or Geoff cares more for Sally: it's about the clashing of two oversized egos. For all intents and purposes, the Sally-Geoffrey romance angle has been dead for years. Ken's gone on to try to inject some emotional content into his stories, especially in the Knuckles books. And there have been moments: Charmy getting the news on Mello's death and Mello's funeral in the Chaotix Caper arc, the final scene of the First Date arc, and Bunnie and Antoine's scene together in "Upgrade" (SSS11). Other times, however, Ken swings and misses. In two different reunion scenes, involving Knuckles and Locke in "Childhood's End" (K25) and Julie-Su and Simon in "Shadows" (SSS11), what could have been a heartfelt moment is brought to a screeching halt as one of the characters shuts up while the other launches into an extended monologue. Locke's reunion with Lara-Le in the Forbidden Zone arc also just felt wrong. Ken shows us Locke planting an unsolicited kiss on Lara-Le's lips; I am absolutely convinced that she followed this up by slapping his face. Or she SHOULD have. It doesn't matter what I think, though, because that's where Ken cut the scene. And whether for lack of space or because of an inability to see an opportunity and exploit it, Ken didn't think to have Geoffrey locate his father's grave on the Floating Island in the Forbidden Zone arc. I will NEVER, EVER understand why he passed up a chance like that! Maybe Ken's simply more at home with relentless action plotting that's devoid of introspection and emotion, but I find myself wondering whether his experience with writing the Sally miniseries and the ongoing demands for emotional neutrality from the Sega higher-ups haven't hurt his craft. Heart Score: 3. Sally-Gram: Fanboy Horace Hawkins pleads his own case for Sally, anticipating the fan reaction to her demise in "Endgame" that management never saw coming. Scott Fulop's editorial solicited reaction for the idea of a Princess Sally comic; I know *I* voted for it. Maybe it's just as well it never came to be. Aside from the possibility that she would have been trivialized like Betty or Veronica, she's at her best when she plays off Sonic and vice versa. The two simply need each other to make the narrative better; that's ANOTHER lesson management needs to learn.