Sonic The Hedgehog #164 [Sep 2006] Spaziante cover: Thus endeth the triptych. Clockwise from the top: Sonic sliding into third (installment), Athair, Knuckles and the Underutilized Chaotix, Eggman, and about as much of Naugus as I ever want to see again. "The Darkest Storm: Part 3: Downburst" Yes Virginia, there is such a thing as a downburst, even if my Spell Checker thinks otherwise: "A downburst is a column of sinking air that is capable of producing damaging straight-line winds of over 150 mph (240 km/h), often producing damage similar to, but distinguishable from tornadoes." [Wikipedia] Story: Ian Flynn; Art: James Fry; Ink: Jim Amash; Color: Jason Jensen; Lettering: Jonh E. Workman; Editor: uncredited; managing Editor: Victor Gorelick; Editor-in-Chief: Richard Goldwater. One of the great things about writing for comic books is that you can knock off a sentence like "Ninja spiders used the Sword of Acorns in Dr. Eggman's Egg Grape Chamber to open the Zone of Silence" without having your sanity called into question. It's all part of the fun and games of this issue's first-page exposition delivered by Anonymous, whose silhouette is instantly recognizable to anyone who watched the SatAM Sonic or Sonic Underground. Give it up for ... Dr. Robotnik! But enough of that, let's go to where Sonic is back to fist-fighting the Hapless Half-Dozen, re-christened the Destructix. What, he forgot how to spin-dash? This is the same beef I had with the conclusion of Line Of Succession where Sonic is acting less like himself, but never mind. It's during the "tiresome" fight scene (Fiona's description, not mine) that Sonic suggests that now might be a good time to retrieve the Suh-wooooord and Crown ensemble. Sonic snatches the Crown from MM but when he puts it on Elias's head they discover that Mogul has changed the Operating System so that it's now user-unfriendly to them. That's when we get the even more tiresome entrance line from Sir Connery: "Varlet, I say to thee Nay!" Considering Connery is a horse I was hoping that would have been spelled "Neigh," but never mind. We get a VERY wordy panel from Sir C before Mogul locks Sonic out of the way and Ian brings us the title bout, or "my final act" as Connery puts it. Try to drive the plot home a little harder there, big fella. We learn during his exposition that Connery received "this sword of light, blessed with the power to destroy the darkness," from the Ancient Walkers, and that his real target is the Source Of All as embodied in the Ensemble. The endgame of the fight is jazzy enough, but pretty confusing: the Crown and Suh-wooooord are gone, but so is Sir Connery as his suit of clothes are suddenly up for grabs. Merlin explains that "He used his very life to destroy the corrupted Source" and put a useless plot point to rest once and for all. Goodbye, Pool of Goo. Just as the two sides are about to start mixing it up again, though, enter Eggman with the same Armada that was destroyed in the course of Sonic Heroes where destroying the flagship somehow destroys every ship in the fleet. I believe that it happened because of a chain reaction with all kinds of debris flying around and destroying the other ships; either that, or Eggman gave the job to someone who put in a VERY low bid on the contract. In any event, Eggman gives the order to "tag" the Destructix, which pleases A.D.A.M., but exhausts Eggman who tells Sonic he'll settle his hedgehog hash another time. At the funeral for Sir Connery's suit of clothes (they couldn't very well bury the non-existent body), Sonic has to do some tough talking to Elias to get him over Connery's death cheat (see below). But the end of the Source doesn't mean the end of divine intervention as a plot device, as the comic makes it clear that Aurora and Athair are still in the wings (and, in the case of Athair, on this month's cover). And as Sonic delivers this issue's Moment of Zen by asking the enigmatic question "What's up for Chuck's?"... We find that the Destructix have been made part of the new vintage of egg grapes by Eggman, so these jokers will be around to fight and lose another day. And in case anyone didn't get it at the beginning of the comic, A.D.A.M. informs us that "ADAM Determines Anonymous's Movements." HEAD: Well, THAT was much ado about precious little. Turns out Sir Connery was set up in order to be bumped off. His one-on-one with Mammoth Mogul was supposed to be the pivotal duel in the story and his death the emotional lynch- pin. And neither the set-up nor the bring-down worked all that well. Ian took a character who was little more than a walk-on during the Knuckles's Quest arc and tried positioning him as a major star of this piece. Unfortunately, it didn't take. Connery's presence was as stiff and formal as his dialogue, which fell back on pseudo-Elizabethan interjections such as "Have at thee!' and "You shall be smote!" Not the best way to warm up to the audience. He spent half his time in fights, and not even doing that good a job of fighting, either. So why was he even here? To be put out of his misery, it would seem. Here is a character about whom the readers didn't care, a situation Ian didn't work all that hard to change. And his main contribution to the story is his own demise after several stilted expositions. He's the kind of character that Trekkers call "phaser bait." Most disconcerting of all, though, is that his "death" has all the earmarks of a death cheat instead. In fact, it bears a strong resemblance to one of the most famous death cheats in late 20th century popular culture. Here's a clue: "If you strike me down, I shall become more powerful than you could possibly imagine." I mean, come ON, people! You have dueling knights from feuding Orders. You have Connery wielding a "sword of light" (try reading those words and NOT thinking "light saber"). You have reference to the "Chaos Force." And you have Connery making his exit leaving an empty suit of clothes behind. Why didn't Ian just tell us that Connery's first name was Obi-wan and get it over with? Sure, Connery's clothes get a nice little funeral toward the end, but immediately after the funeral we're assured that Athair and Aurora are waiting in the wings even if the Ancient Walkers have been pink-slipped. So what's to stop me from believing that Connery is keeping company with the two of them as well? Nothing. Ian may not bring Connery into the story in the future, but he's done nothing to stop future comic writers or fanfic scribblers from doing so, though why anyone would be interested in writing about that windy bore escapes me. I fear that at some point in the comic future, when the residents of Knothole have need of him and the script calls for it, that the Horse will be with them. Sorry about that. And now a word about about Nack's Moment of Zen in the previous issue. The word I've gotten from a fan source is that Ian had planned to eliminate the other three weasels, who were in jail with him for taking part in the "Hearts Held Hostage" arc (S122-123), by having Nack leave a tainted cake or some other kind of poisoned pastry for them. Assuming Nack would be given free rein of the kitchen and infirmary in order to whip it up. And assuming that the tainted tarts found their way to the right consumers. And assuming that the weasels would be stupid enough to chow down on anything that suspicious. OK, THAT one's not that big of a stretch. But it's easy to see where Editorial might have tugged on Ian's chain when they read his original concept. This, too, is more death cheat than death. It also means that Nack's Moment of Zen is left hanging like a loose plot thread. Reportedly, Ian's attitude toward this non-existent development is "Don't think about it too hard and let's move on." Great, but the rule is that if it doesn't appear in the comic it isn't canon. So we have an officially dangling plot thread, one Ian's as much as acknowledged but really can't address. That's a lesson they don't teach you in those books on how to write/draw for comic books. And again, as a way of thinning out the herd of the book we have no real reason to CARE about the soon-to-be-late weasels; they will be throttled off-panel and we're just supposed to forget all about them. Heck, I managed to do that by S124. Ian does have one redeeming grace that's twice on display in this installment: he KNOWS that the habit of making lengthy declamations is something that only happens in comic books nowadays, and he has both Mogul and Sonic inform Connery and Elias (respectively) that they might want to dial it back a little. Nice to see Ian doesn't take all this too seriously. Head Score: 6. EYE: I don't know whether Ian WANTED Jim to telegraph the ADAM/Robotnik connection, but it's out of the closet now. Jim does good work, especially when he gets the chance to do Connery and Elias waving swords around in full or almost-full figure. The battle scenes, though, are muddled by their very nature; Connery's fate was particularly not helpful. Eye Score: 8. HEART: Well, since noone anybody CARED about was written out of the script or otherwise had their lives impacted, I'd have to question the designation of this arc with the use of the superlative "Darkest." This story could have been WAY darker. And as the author of "Mobius Apocalypse," I think I'm qualified to speak on the subject of "dark." Heart Score: 3. [Sonic Riders: Part 2] I'll bet SOMEBODY got yelled at for leaving off the title logo for the game they're trying to plug. Story: Ian Flynn; Art: Tracy Yardley!; Ink: Jim Amash; Color: John and Aimee Ray; Lettering: Teresa Davidson Sonic is supposed to be black-and-blue from his encounter with the Babylon Rogues, but when you're blue to begin with, it doesn't show all that much. Knuckles and Tails, however, see what we can't as Sonic brings them up to speed. Tails then brings in some equalizers: three airboards. "And you were making airboards ... why?" Sonic asks. Unfortunately, Tails does not answer "Duh! They're part of the game we're promoting!" So the three of them face off against the Rogues in a tangle of colorful contrails. That enough of a game set- up for ya? HEAD: This story actually worked better than "Darkest Storm," and not just because it was shorter. The Rogues have definite personalities that come across better than Sir Connery's bellowing macho knight act. Well, Storm is the weakest of the bunch. But I liked the Wave-Tails interplay, brief as it was, and her trash-talking Tails's board. In the end, this story's objective was simple: set up the game and introduce the players, and Ian pulled it off well. Head Score: 9. EYE: I don't know if the colored contrails are a feature of the game but Tracy Yardley's artwork (and the coloring by Ray and Ray) make me think they OUGHT to be. I especially like the double helix by Wave and Tails in the first panel of page [5]. Eye Score: 9. HEART: Sonic didn't have to look beat up, but knowing that he got beat at all immediately puts the reader in his corner, which sets up Tails's bringing in the boards to even things up. See, THIS is the way to pull readers into the comic: put a character we care about in a situation we can relate to, and then work out the resolution. The business with Connery in "Storm" failed because we never got to the point of CARING about him in a story that was too quick to wander off onto the field of battle. But we've all run up against our own limits, so we want to see how Sonic gets past that. It's probably ironic that the back story worked better than the ballyhooed cover story, but it wouldn't be the first time it's happened in this comic. Heart Score: 9.