Sonic The Hedgehog #180 (Nov 2007) Tracy Yardley! cover: "Sonic and Eggman: Friends?" Of course not. But it's a pretty straightforward cover depicting all the insincerity due the occasion. "Preparations For War!" Story: Ian Flynn; Art: Tracy Yardley!; Ink: Jim Amash; Color: Jason Jensen; Lettering: John E. Workman; Editor: Mike Pellerito; Managing Editor: Victor Gorelick; Editor-in-Chief: Richard Goldwater, 1936-2007; Sega Licensing reps: Dyna Lopez, Cindy Chau and the late Robert Leffler. For the second time in as many months, this review acknowledges the passing of a member of the Archie Sonic team. In this case, it's someone at the top of the food chain. Richard Goldwater was a co-owner of Archie Comic Publications and son of its founder. He was also, according to the obituary in the New York Sun, the "creator" of Josie and the Pussycats. It was this claim, of course, that led to the parting of the ways between Archie Comics and mainstay artist Dan de Carlo. The irony, of course, is that Goldwater tried to grab the credit ahead of the release of the 2001 Josie and the Pussycats movie. Roger Ebert may have said it best: "Josie and the Pussycats are not dumber than the Spice Girls, but they're as dumb as the Spice Girls, which is dumb enough." But back to Richard Goldwater. It will be interesting to see what happens to Archie Comics itself now that there's a vacancy at the top. Will Michael Silberkleit be running the whole operation now? Will someone be brought in from the outside to manage the company? Will the Goldwater family get out of the business? How much of the inside dope can Ian Flynn get away with posting on his Web site? As the comic book keeps saying, come back in a month. Savor the action on page [1] as Sonic tangles with Robotnik who's attacking New Megaopolis with an "Egg Nautilus" Bot: it's about the most action we're going to see in this installment. Seems the Doc is still sore that Nicole designed a city capable of withstanding his attacks. So, with impeccable logic, he's attacking again, only this time he wants to infest the city with a computer virus that will get rid of Nicole. Sonic, meanwhile, reminds him of how last month's story ended: with the impending arrival of Enerjak 2.0. Since Robotnik didn't subscribe to the Knuckles comic he doesn't know what Sonic is talking about, but breaks off the attack anyway so Sonic can give him an earful. Meanwhile, the newly-installed Council, consisting of Uncle Chuck, Rosemary Prower, Rotor, and three minor Freedom Fighters (Dylan the porcupine, Hamlin the pig and Penelope Platypus), gathers to get up to speed on the Enerjak back story, which the Dimitri Floating Head supplies. Short version: after his accident with absorbing the energy of a Chaos Emerald, Dimitri became Enerjak and set out to conquer ... well, the universe, I guess. Since he only spares two panels' worth of exposition, he neglects to mention that it was ultimately Mammoth Mogul who siphoned off his Chaos energy in "Twilight of the Titans" (Knuckles #9). Yeah, if I'd been bested by that motormouth mammoth I'd want to leave that off my resume, too. He was "rescued" by the Dark Legion, his rescue in this case meaning that his consciousness was downloaded into a droid. It was Dr. Fin who downsized him even further, turning him into his floating head self. He says he ditched Fin after realizing Fin was prepping Enerjak 2.0, identity unknown. Elias declares that "We're not going to rush to arms without a solid plan," which explains why he was never consulted by Bush/Cheney about invading Iraq. Meanwhile, Charmy relays word to Julie-Su and the Chaotix that there's some hesitancy in the Council about outsourcing the battle against Dr. Fin to the Chaotix. Because she's heard no word from Knuckles since his departure to Angel Island, Julie-Su decides to freelance this one and head for the Island anyway. The Chaotix are down with that and accompany her. Back at the Egg Nautilus, Sonic lays out the proposal for Eggman: a temporary truce and a joining of forces against Enerjak, on the theory that "the enemy of my enemy is my friend." Sonic, for his part, has no illusions about Robotnik's track record when it comes to such alliances of convenience, but the deal is struck. As Robotnik heads back and phones ahead to the office, Sonic gets a heads-up from Neo-Nicole that Julie-Su has put her plan into effect: she and the Chaotix are at the airstrip and are beating up whoever stands between them and a ship to take them to Angel Island. I can see why the girl never became an officer in the Dark Legion. Now it's off to Angel Island and yet MORE exposition, this time by Scourge and Fiona for the benefit of Dr. Fin. Dingo General Stryker is getting ready to do some more ethnic cleansing of echidnas in the absence of the Chaotix. Meanwhile, the two rival echidna factions headed by Lien-Da and what the "Dark Legion" entry in Wikipedia calls "an Echidna that bears a startling resemblance to the late Kragok, though in reality it was his son, Constable Remington," have called off their sectarian warfare against each other and are ready to pound on Dr. Fin, who doesn't care all that much. Neither does Scourge, who plans to sit this one out and watch someone else do the fighting for a change. Back at the airfield, Sonic manages to run rings around the Chaotix while trying to sell them on the whole planning thing, but Julie-Su isn't buying it. She accuses Sonic of trying to call all the shots, which causes him to back down. Just at that moment, reinforcements arrive in the person of Sally who once again acts as mediator. Her solution: letting Sonic and Tails scoot up to the Island themselves to scope out the situation and maybe find Knuckles. Hey, those two ARE the franchise, after all. And back on the Island, Enerjak 2.0 makes his appearance, still dressed in the pseudo-Egyptian duds favored by Dimitri the first time around. Stay tuned. HEAD: This story arc is slated to go to S184, if the blurb posted on the Knothole Village Forum is to be believed. That means that this issue has the unenviable task of setting everything up for the stories to come, which means a LOT of exposition. And we get it: from Dimitri, Robotnik, Julie-Su, Scourge, and Fiona. Even Sally and Dr. Fin chip in their fair share of expository dialogue. As much as Ian pledged to provide Action And More Action, sometimes it has to be leavened with dialogue. This seems to be the preferred solution in the Sonic comic books: dialogue in the middle of a fight. It was a feature of the Sonic-Tails bout in "House of Cards: Part 2" last issue, and actually has a history going all the way back to when Knuckles and Sonic would trade quips while punching each other out as "friendly nemeses." That said, Ian does keep the story moving and it never grinds to a dead halt, which is as much as can be expected at the front-end of a major arc like this one. Plus there are a number of points begging for the readers' interest: the fate of Knuckles, Robotnik's next move, the Angel Island situation, and the identity of Enerjak 2.0 (which may or may not be tied in with the first point). It's still early in the game but this is a good start. Head Score: 9. EYE: Aside from the layout on page [2] being a little claustrophobic Yardley! provides the usual solid work. Eye Score: 10. HEART: Unfortunately, there's not much of a heart factor here, unless you count Julie-Su's concern for Knuckles. There's a statement that someone will "make the ultimate sacrifice" in S184 to stop Enerjak 2.0 and "save Knuckles;" I'll be watching to see how Ian builds toward that. Heart Score: n/a. "High Stakes On The High Sea" Story: Ian Flynn; Art: Tracy Yardley!; Ink: Jim Amash; Color: Stingray GW [debut]; Lettering: John Ray The set-up for this story could have segued in from the previous one but since this is a one-shot meant to flog the latest Sonic game [Sonic Rush Adventure, in this case], it can just as well stand alone. The plot: their plane caught in a storm, Sonic and Tails crash land on a desert island. "At least we're in one piece," Tails says. And at the mention of the words "one piece," who should show up but a pirate. Well, she's more like a pirate hunter at this point. Named Marine, this legend in her own mind assumes command of Sonic and Tails until Sonic pulls her up short (by one of her pigtails; ouch!) and gets an exposition out of her. They've landed on Seagull Island and Marine is battling a group of pirates who are plundering the island. No sooner does she show off a Chaos Emerald to the boys than a robot pirate named Johnny and wearing the omnipresent Eggman logo snatches it from her. This sets up the game, which is in stores now. HEAD: I don't mind saying that as soon as I realized that there were going to be pirates in this story, I cringed. What with the success of the "Pirates of the Caribbean" movie franchise as well as Eiichiro Oda's manga "One Piece" and its spin-off anime, "pirate" has become a hot concept, a Flavor Of The Month, probably for the first time since the 1950s and the release of Disney's live action version of "Treasure Island." That immediately put me on my guard. Mercifully, this story surprised me. The one thing that saved this from being yet one more by-the-numbers exercise in selling the game is the character of Marine. For some reason, Sega calls her "Marine the Raccoon" despite the fact that her coloration, facial markings, and ringed tail are all spot-on identifiers of Ailurus fulgens, the red panda (I usually don't get into the Latin names for species, but since Ailurus fulgens literally means "shining cat" I just couldn't resist). In the English language game, she also speaks with an Aussie accent, which Ian does NOT try to sell here, thank goodness. The last thing I need is a Geoffrey flashback. But there's a lot more to Marine and she practically jumps off the page in this her introduction. I have to admit that I was won over from the moment I read the following information about her from an article on Sonic supporting characters in Wikipedia: "She dreams of becoming a captain one day, so she can sail around the world, but wrecks her ship, the S.S. Marine, by forgetting to install the brakes." Even the scurviest landlubber (myself comes to mind) knows that ships do not work that way. You can furl the sail if you have one so the wind isn't as much of a factor, you can stop or reverse engines if you've got them, you can drop anchor, or you can simply beach the craft if it's something shallow enough such as a canoe or a catamaran. Anybody who thinks that ships need brakes doesn't have all their oars in the water. But if there's one thing Marine has that makes up for her lack of nautical know-how, it's enthusiasm, and that really comes across both in Ian's writing for the character and in Yardley!'s artwork. She's reminiscent of a number of other characters: MIHOSHI ("Tenchi Muyo!"). This member of the Space Police has been described as an "airhead," but she has her defenders who point out that she wouldn't have gotten on the force at all if she didn't have anything going for her brain-wise. Still, she's almost the stereotypical "dumb blond" in the Tenchi Muyo! continuity. A runner-up in this category would be the exotic and childlike Kaolla Su from the harem manga/anime series "Love Hina." TEENY ("Horseland"). Teeny the pig, along with Shep the dog and Angora the cat, make up the Greek chorus of animals on the DiC animated series "Horseland." Their job is to hammer home the moral of the episode not only at the end of the show but at the very beginning as well. Teeny is friendly and enthusiastic, and nowhere near as smart as the old-and-wise Shep or the cynical Angora. GOO ("Foster's Home For Imaginary Friends"). Though she dresses like one, Goo (full name "Goo Goo GaGa," believe it or not) is not an imaginary friend herself. This young motormouth has both enthusiasm and a vivid imagination, though she can let the former get the better of her and lose control of the latter. GADGET HACKWRENCH ("Chip and Dale's Rescue Rangers"). This self-described mechanical genius with a "mind-bogglingly-high I.Q. [who] gets bored easily" is more reserved than Marine but usually has the same high spirits. The Sonic Comic has an abysmal history for creating characters for the Sonic continuity: Tommy Turtle, Nate Morgan, and Hope Kintobor have all fallen by the wayside. The last character to get any real traction was Mina the Mongoose, and she's been AWOL from the continuity for quite some time now, as have the twosome of Geoffrey Sinjin and Hershey. Sega's track record in the same vein is spotty at best. Some characters, such as Shadow and Rouge, have clicked instantly with the fans, crossing over easily to the comic and the Sonic X series. Others, such as Big and Blaze, had more limited appeal and haven't really worked out. Marine, however, has at least as much break-out potential as Shadow or Rouge, and stands a good chance of becoming a series irregular simply because of the force of her personality. By which I mean, she actually HAS a personality! Blaze, for instance, was so reserved that she didn't stand a chance of making her mark in the comic (the documentation on the Sonic Rush game calls her socially awkward and states that she learns about The Value Of Friendship from Cream the Rabbit in a plot point that sounds like something that belongs in a Care Bears episode). Not so with Marine, who seems to have already won over some of the fans. I don't know whether it's a good thing or not that she isn't a playable in Sonic Rush Adventure; the playables are restricted to Sonic and Blaze(!) who spend the game cris- crossing the island looking for spare parts with which to fix the S.S. Marine. Still, she looks like a welcome addition to the Sonicverse, and her presence makes this story worthwhile. Head Score: 10. EYE: Kudos to Yardley! for helping to project Marine's personality visually. Her favorite gesture appears to be the extended index finger, as if her goal is to move ever forward even if she doesn't fully know what's there. Something tells me she's have even less patience with Elias's wanting to have a plan than Julie-Su. Eye Score: 10. HEART: Since this is a one-shot, there's no chance of the kind of conflict usually involved with eliciting the emotions of the reader toward a character. But Marine is so strong of a character it's not necessary. I do hope this isn't the last we see of her. Heart Score: 10.