Sonic #24 [July 1995] [Review date: August 2001] Manak/D'Agostino cover: At the top of tonight's fight card, it's Sonic vs. Antisonic; on the undercard it's Tails vs. the Antitails and Sally vs. the Antisally. Let's get it on! "When Hedgehogs Collide" Story: Mike Kanterovich and Ken Penders; Art: Dave Manak (p1-11), Art Mawhinney (p12-24); Ink: Harvo (p1-11), Rich Koslowski (p12-24); Color: Barry Grossman; Lettering: Mindy Eisman; Editor: Scott Fulop; Managing Editor: Victor Gorelick; Editor-In-Chief: Richard Goldwater. The first five pages of this story are taken up with five of the six Freedom Fighters committing random acts of unkindness. The most notable include Sally dunking a squirrel girl in a fish pond, Antoine with a perpetual wink driving like a maniac, and in a very well-laid-out page Tails runs down a tortoise and throws tomatoes at him. The five antisocial animals rendezvous somewhere in the Great Forest. "Sonic" complains that the Mobians don't have a lot of smarts; this coming from someone trying to file his fingernails while wearing gloves. The trademark dark glasses, as well as the screaming headline "EVIL SONIC IS BACK!", pretty much give the game away if anyone was still in doubt by this point. We then move on to the exposition portion of the story, and Mike and Ken get to flesh out the world of the Antisonic last seen in Mike and Ken's "When Hedgehogs Collide" (S11). In this world, the Antisonic and his posse inhabit a clean, orderly, and rather sparsely inhabited Mobitropolis. They still look like they did when they made their one-panel cameo in S11, except that the Antisally has changed out of her neo-Nazi uniform and has slipped into a black body stocking. She wants to kick some tail, but Antisonic gives her some exposition instead, recapping his previous encounters with Sonic in S11 as well as S21's "Night of a Thousand Sonics." Thus is hatched the current plot: the five ne'er-do-wells hit the cosmic highway back before Zonic took credit for all that zone hopping in Dan Slott's "Zone Wars: Prelude" (SSS8). Arriving on Mobius, they shed their leathers and begin impersonating our heroes who are... Where are they, anyway? We learn this as the team of Mawhinney and Koslowski tags in for Manak and Harvo. Seems Sonic, Tails and Antoine, with Rotor's help, have been poking around space-time trying to get into the Void to retrieve Sal's father; no luck. That would have to wait until S41's "And One Shall Save Him." Just as Sonic tells the rest of the gang not to discuss this in front of Sal and get her hopes up, Sally herself returns from her miniseries. But before they can get their heads together, a big, unruly mob of Mobians shows up. These are the ones who've been on the receiving end of the antics of the Antisonic's gang. In retaliation, they start serving up tossed salad, one raw veggie at a time. Given that their fellow Mobians aren't exactly in the mood to listen, the group retreats. Sonic relies on his feet, with Sally hanging on to him; true, it's close contact, but it's not like they're hugging so the censors can't complain. Tails airlifts Antoine out of there. As for Rotor, he has to rely on a jet pack to make his exit. Once away from the Mobian mob, they put their heads together as Sally comes up with a plan. Fan art: Kelly Turner turns in a cartoony drawing of "M. C. Sonic" in rap mode, backed up by Tails as DJ and Knuckles on back-up vocals. Daniel Pietrzak turns in a drawing of Sonic with a Chaos emerald; very stylistic with a very Pat Spaziante feel to it. In a change of both strategy and clothes, the Antisonic's gang isn't bothering to pass themselves off as the real deal any more, but have put their leathers back on and are terrorizing some Mobian village or other. As for the true blue blur, he and the group have dressed up as ... gypsies? Doesn't make any more or less sense than anything else but it helps the reader keep the players straight. Sally uses a trip wire to unseat the sleazy riders as Sonic taunts his conniving counterpart and lands the first punch. At this point, the good guys realizes that the gypsy costumes don't really serve any real purpose any more so they discard them. But the point of this little exercise in crossing space-time was to stage a fight and that's what we get in an impressive splash page. At first things are evenly matched as each of the Freedom Fighters does battle with his/her counterpart. Sally realizes after about two pages that this isn't getting anyone anywhere and, not wanting this to go on all day, changes strategy by changing opponents. With the fighters mixed, the good guys can now score some points. I've said it before and I'll say it again, the panel of Sonic punching out the Antisally alone is worth the price of admission. Long fight sequence short: the good guys win and are forgiven by their fellow Mobians when they see the doppelgangers. The Antisonic doesn't seem to mind his fate that much, as he got the fight he came for. HEAD: The first time I read this story I KNEW something was missing. Or rather, someone. Look at page 7, which shows the Antisonic in his headquarters. Whether to break up the blank space or as an internal joke, the following graffiti appears scratched onto the top of the Antisonic's desk: "Sonic + Sally," "Sonic + Bunnie," "Sonic + Nicole," "Sonic + Sonic." That little visual aside was the ONLY hint in this story as to Bunnie's existence! Dave Manak didn't include her in the group shot in S11, and I can only assume that he did so on instructions from Kanterovich and Penders. The two writers continue to regard discretion as the better part of storytelling and have left Bunnie out of this story completely. Ken had yet another chance to work an Antibunnie into the continuity years later in S44's "Black and Blue and Red All Over," but once more he took a pass. I couldn't. I HAD to noodle out for myself the status of this plot point. If the Dr. Robotnik on the Antisonic's world is a kindly, benevolent soul, what reason would there be to roboticize anyone, even partially? Does that mean that there WOULD be a Bunnie but that she'd be intact? Ken has never gone there, and in the various e-mails we've traded over the years he never even so much as hinted at what he would have done with the Bunnie plot point. I know what *I* did with it. I wrote "When A Bunnie Meet A Bunnie." My debt to "When Hedgehogs Collide" is therefore huge. I realized fully that Archie Comics was probably NEVER going to address this plot point, and that if I wanted any answers I was going to have to come up with them myself. I was satisfied with the results, and apparently so were the fans. One, the talented Rina Tay from Singapore, made a stab at turning the story into a fan comic. She was forced to abandon the project by Real Life, but I highly approve of the progress she did make (her work is on display at TeamArtail, at http://www.artail.net/comics/rinacat/). Up until "When Hedgehogs Collide," I thought mainly in terms of expanding the SatAM continuity with my fanfic. With "When A Bunnie..." I realized that I'm perfectly entitled to grab the Archie comic continuity by the scruff of the neck, give it a good shake, and make it better than it was. It was my first purely reactive fanfic and it helped nurture the conviction in me that the Archie creatives do not have all the answers. As for the story itself, it's basic action fare and makes good use of the space-time travel premise that was part of the continuity at the time. The fight itself was well-thought out in both the like-fighting-like sequence as well as the "change partners" movement. If there's a weak spot anywhere, it's at the end where there's no Zonic the Zone Cop to haul the carcases of the Antis back to their zone of origin. The story just sort of ends with a couple jokes and that's it. Head Score: 8. EYE: Surprisingly, even Dave Manak's contribution to the story is good. His sequence with the Antitails is what comic layout should be: the progression of the hapless tortoise and of the Antitails with its audience POV [point of view] is really effective and feels like storyboard art as much as comic art. That's not to say that Art Mawhinney doesn't turn in good work. The art here is some of his best for his entire career with the book. Especially impressive are the layouts for page 17 (in fact I bought the original page art for it from Rich Koslowski at a con), pages 20 and 22 of the fight scene, and even the last panel on page 19. Very dynamic stuff that IMHO set the standard for the book's lesser artists. Eye Score: 10. HEART: Despite the telegraphing of the punch on the front cover, it was still something of a shock to see the Knothole gang acting supremely out of character and then seeing their fellow Mobians turn on them. Not to belabor the point, we're made to care about Sonic and the gang. THAT, brothers and sisters, is what narrative fiction, storytelling, is supposed to accomplish. It's an art that would become rarer and rarer in the comic's history, but back in the day the creatives proved it could indeed be done. Standard procedure at Archie is to give a new creative the latest four or five back issues before throwing them into the deep end of the pool. If I had my way, they'd be supplied with a select number of the best work of the comic so they could do work that was THAT good. Heck, even photocopies of this story would outshine some of the more recent exercises in stupidity. Heart Score: 9, if only to acknowledge the absence of Bunnie. Sonic-Grams: Promos for the Sonic and Knuckles Special as well as S25. Also, three of the entrants into the "Do-It- Yourself Sonic Comic Contest" turned out to be MIA. Wonder if Archie would have the guts to try THAT again. This, after all, was back when Archie was convinced that only pre-ad boys read the comic. After having seen a number of fan comics, and also some hilariously un-Archie fan comics featuring Sonic game sprites, I'm willing to bet that some entries to the contest now would never pass editorial muster. Letters: Quite a bit of interest in Knuckles before he was given a three-year run of his own.