Sonic Adventures #19 (Oct 2010) Yardley!/Hunzeker cover: Antoine hijacks the cover of this installment of the Tails miniseries. Flotation device courtesy of Wade the Duck from the Jim Davis comic strip "U. S. Acres." "Trouble in Paradise: Part 3 [They couldn't come up with a subtitle]" Story: Ian Flynn; Art: Tracy Yardley!; Ink: Jim Amash; Color: Jason Jensen; Lettering: Phil Felix; Editor: Paul Kaminski; Managing Editor: Mike Pellerito; Editor-in-Chief: Victor Gorelisk; Sega Licensing reps: Cindy Chau and Jerry Chu Anybody who ever wished that Antoine would go take a flying leap gets their wish in the opening splash page. Bunnie, standing in the doorway, notes Antoine's fate (though it's a secret to us despite the spoiler cover) and then gets back into character as she chews out the tail feathers of the Kukkus while Speedy looks on. Bunnie then exits while Speedy remains unimpressed. Meanwhile, Antoine has indeed made a landing on the Sea Fox as the fox at the controls complains of the effects of a 32 feet per second per second landing, even if modified by the laws of Cartoon Physics. Ant brings Tails up to speed on the plot, and Tails brings Antoine up to speed on T-Pup. Parking the Sea Fox under a cliff, they head for the island's interior to look for the tunnel into the base. We then get a page worth of Antoine ragging on Tails and making with the exposition like crazy until T-Pup locates the cave entrance. And now, here's the mad scientist who was alluded to in the previous issue: Dr. Fukurokov. Turns out what made him mad is that everybody has trouble remembering his name, let alone pronouncing it correctly. While the Doc rants on about this state of affairs, Speedy uses the Doc's computer and finds Bunnie's Facebook page, where her Status is listed as "Freedom Fighter." Busted! Back below ground, Tails and Antoine come upon a couple Kukkus who helpfully burst into conversation about dynamiting the floor and leading into the under-tunnel that heads back to the base. Without even a "Thanks for the directions!" our heroes land on the Kukkus and do the demolition themselves, only to run into a dozen Kukkus in the aforementioned under-tunnel. The underground clash is no surprise to Speedy or his old man, but the former tells Dr. Funnyname to keep working on his own pet project. The fight of 12 Kukkus against two Mobians and a bot ends when Bunnie joins the party and .... Where am I? Oh yeah, I was reading this comic and passed out temporarily after running into a Wall of Words. Honestly, did page [15] HAVE to have so much dialogue? Boiling it down to the syrup of the story, Bunnie brings Ant a cutlass so he can be more in his idiom, and she also brings out a flash drive with a technical readout of the Death Star ... I mean, of the Kukku base which resembles one of the tubs of the Eggman Armada from "Sonic Heroes" only a little more bloated. The group fights and flights its way through to the room where Dr. Fukurokov confronts them and gives them a chance to screw up his name. In retaliation he sics his battle mech on them and they have to avoid a half-page flog of the comic by freshly-minted Editor Paul Kaminski. Bunnie goes after the mech as the two of them engage in the fist bump to end all fist bumps. Bunnie loses that confrontation and only when the Doc gets the final splash page with his invention that we find out it has a name, too: the Mole Mech. Guess what it can do with a name like that? HEAD: This story still has a James Bond structure to it, but seasoned with more comic book flavoring. The Kukkus, for example, are played for laughs rather than portrayed as anonymous dress-alike soldiers who could actually do some damage. How Speedy and his old man could have accomplished ANYTHING with this army of stooges is an open question. Bunnie still gets face time, but her character doesn't get any further development. She does get to talk. A LOT! She chews out the Kukkus and Speedy while keeping up her Legion facade, she echoes Antoine's earlier fawning over T-Pup, and supplies exposition while acting like Princess Leia programming R2-D2. That's about as far as she gets aside from getting clocked by the Mole Mech, which reminds me way too much of the final scene from "The Incredibles." Antoine has his share of dialogue as well, with his accent getting rubber most of the time. He doesn't go the craven coward route once he and Tails are underground, which would have been his default characterization back in the SatAM Sonic day. But he does feel the need to let Tails know who the grown-up is in their scene together. Despite the fact that this is allegedly Tails's story, the kid doesn't come off like a Wesley Crusher (i.e., a male Mary Sue). He was in serious danger of becoming so in the first installment before the action kicked in. His aura of leadership is, for the moment, believable. However, Bunnie and Antoine have brought a lot to this party themselves. Ian manages to keep all these plates spinning. And then there's T-Pup. This robo-dog hasn't shown us any new tricks in this issue, and I found myself wondering whether he'll make it to the end of the arc in one piece. Since he put on the R2-D2 projection act, I found myself wondering whether Ian would have him blasted to scrap metal ... but I'll save any further musings for the Heart section. In the villain department, Kukku the 15th is offstage for this issue and Speedy (aka Kukku the 16th) does a lot of exposition and he shoots menacing looks in Bunnie's direction on a number of occasions. The stand-out villain here, Dr. Fukurokov, is a joke. And an old joke at that. Back in the 1960s, one of the enemies of secret agent Maxwell Smart in the old Bond spoof TV series "Get Smart" was The Claw. Played by Leonard Strong as an Asian villain with a prosthetic left hand (hence the name), he also spoke with a politically incorrect Central Casting Oriental dialect. Smart, who took out a patent on clueless long before Michael Scott from "The Office" (and who was in fact played by Steve Carell in the 2008 "Get Smart" movie) had a running gag of calling The Claw according to his own pronunciation, as in: MAX: "So, we meet again, Craw." CLAW: "No, no, it's not Craw.' It's CRAW!" Here, Ian works hard to mind the same kind of comedic gold from Fukurokov and comes up empty. That's because he can't indulge in the most obvious goof on the Doc's name, which would involve a creative mispronunciation of the first four letters of his name. I'll let you figure that one out. There's a lot to like in this story if all you want is a goofy spy spoof and general comic book action. Ian does pay a price for that, though; even for diehard Sonic and Tails fans, it's hard to take the Mole Mech seriously no matter what kind of first impression it makes. The funny business has a way of undercutting any sense of menace that might have found its way into the story. But I get the sense that the comic is turning its back on the readers who might be into that sort of thing. Oh well, there's always fanfic. Head Score: 8. EYE: Best image: Tails on the brink of going ballistic as Antoine rides him. Too bad Yardley! couldn't bring some of the same intent to Fukurokov who's an off-the-rack Mad Scientist. The layouts help in those cases, but still, page [15] is a mess; Ian tried to do too much on this page and Yardley! has to fight for every square centimeter of space. Eye Score: 9. HEART: This story was far more character-driven in the first installment as Ian introduced the players as a prelude to the action. Given the change that's come over the arc as character fades into the background and action takes over, the Heart factor has faded as well. About the only potential for any kind of Heart moment would be if the Mole Mech did some serious damage to T-Pup. "Sir, if any of my circuits or gears will help, I'll gladly donate them." C-3PO, from Star Wars Most of you should remember that sound bite: as the Rebel Alliance celebrates blowing up the Death Star, Luke suddenly remembers R2-D2 and sees what's left of him being lifted out of his fighter. That's when 3PO makes his offer. Even for old hands at that kind of space opera, there's a flickering moment of doubt as to whether R2 will make it to the next shot. It's become clear that the franchise characters lead charmed lives in this comic. Take Bunnie herself. She took a major beating at the hands of the Iron Queen in S203's "Surprise Visit." But by S207's "Blackout" and her shmoozefest with Sally, she doesn't look it, despite Antoine's reminding her that she's supposed to be recuperating. So really, if anything serious happens to anyone before the end of this arc it's probably going to happen to T-Pup. Or it won't happen at all. And if I were a betting man, that's where I'd put my chips down. Heart Score: 4. Sonic Spin: Paul Kaminski uses half a page to flog the comics and, aside from stating the obvious (more Silver on the way) says nothing in particular. I trust he's a better editor than he is a marketer. Off-Panel: FINALLY, a comic strip with a noticeable amount of comic in it as Bunnie acts too much in character and ruins the moment. Except that we get a good laugh out of it. Fan Art: Tails drawings by Anton and Kerry, King Sonic by Hudson, a cute group shot of Sonic, Sally and Tails by Kalaizah, and ... OK, I give up, the "Sonic after hours" cover and the "Italian friend" line make this a CIDU for me: a Comic I Don't Understand. If you know what's going on, I'm at drazen@andrews.edu. Letters: Jared gets the short version about Maria, and is told that the book is working up a Chao story. Trevor is told the embarrassing truth about The Sneak from S97's "My Secret Identity," from the ill-starred year 2001, and Deenah wants to see more Chris Thorndyke; I'm not touching that one. Thumbnails: Sonic auditions at Sea World, and Tails gets framed by villains.