Sonic Universe #7 (Oct 2009) Yardley!/Hunzeker cover: King Shadow is back and basking in his own green glow. Very impressive. "Mobius ... er ... Sonic 30 Years Later: What's Old Is New Again" Story: Ian Flynn; Art: Tracy Yardley!; Ink: Jim Amash; Color: Jason Jensen; Lettering: Teresa Davidson; Editor: Mike Pellerito; Assistant Editor: Paul Kaminski (debut); Editor-in- Chief: Victor Gorelick; Sega Licensing: Cindy Chau and Jerry Chu You gotta feel sorry for Sally here; not only does she have to lug along the knocked-out Silver, but she also has to carry on a conversation with the Royal Tweebs. All the while she's got to serve up the necessary exposition, sound casual about it, avoid using the p-word ("Panic"), and rein in Sonia when she wants to give the bad guys a piece of her 4-year-old mind. Kid obviously takes after her mother, bless her. Meanwhile, Sonic, Lara-Su, and the Prower kids have made it to Argyll's place, where he receives them while observing as much of the proper formalities as the situation will allow. Instead of refreshments, however, he serves some back-up. Cut back to the castle where Shadow is getting a serving of Exposition To Go from Lien-Da. She, however, is brought up short when Shadow doesn't show much interest in reclaiming the throne; he's got something else on his mind, of which Lien-Do doesn't approve. But we cut back to Argyll's crib where we meet Jacque and Belle, the D'Coolette kids. I'll have more to say about them later. A LOT more! After the round of introductions, and a reminder from the Prower offspring that they're in this story too, Sonic officially convenes the Freedom Fighters 2.0. And not a moment too soon. Shadow begins communing with the awkwardly-named "Tikhaos," who appears to have the shape of Tikal but lives in a bowl of day-glow green liquid. Lien-Da is not pleased with Shadow's intention to release her. Shadow then points out an arm-band device of Lien-Da's that protects her "from the shift in the time-line." That was part of the fun and games of Ian's earlier reset of M:25YL (in S166-167) where it seemed like everybody appeared to be conscious of changes in the space-time continuum. Anyway, it's no longer a concern of Lien-Da as Shadow summarily destroys the device and banished Lien-Da from the continuity. On television they accomplish the same thing by using bullets but the CCA frowns on that sort of thing. While Shadow prepares to liberate Tikhaos, Sonic and the D'Coolettes barge in through the front gate while Lara-Su and the Prowers fly through a nearby window, only to learn that Skye is still learning the fine points of this whole flying business, like how to control it. Of course, since Skye hasn't got his ability broken to saddle yet, Lara-Su sends him into a control room crawling with Dark Presence members. That does sufficient damage and Melody gives Sonic's team the all-clear while Argyll reports that the Dark Presence is in serious disarray and something big is going down in the catacombs. While Lara-Su shuts down the communication terminal where they are (think Han Solo's method of break off communication with the Death Star in the original Star Wars movie you know, the FUN one), Argyll puts Sonic through to the Panic Room where Sally reminds Sonic of Tikhaos. Back down below, Tikhaos doesn't look so good; it doesn't help that she looks like she's been sculpted out of pistachio ice cream. As for Shadow, he's in no mood to contest Sonic for the kingship of anything; he'd rather trash the whole planet by overloading Tikhaos with "Chaos energy" while the Dark Hands beat Dark Feet and get out of there. Because too much Chaos energy + Tikhaos = Perfect Tikhaos. Somebody better send out for some Chaos Emeralds with a side order of Chao. HEAD: OK, this story hit a major brick wall for me when we were introduced to Jacque and Belle D'Coolette, the offspring of Bunnie and Antoine. Hey, another set of twins is something I can relate to, being a twin myself. I can NOT, however, find any valid reason for them to take after their mother by having one bionic arm and one bionic leg each. Whatever happened to Bunnie when she was partially roboticized, it simply could not have affected her at the genetic level which is where and how it would have affected her kids. I've said repeatedly that science isn't my best event, but I DO know that Bunnie's bionics fall outside the realm of "acquired characteristics." The theory of acquired characteristics has a long history, going back to Hippocrates and Aristotle. Closer to our own day, it was championed by Jean-Baptiste Lamarck (1744-1829), Charles Darwin (who called his version of it "pangenesis"), and Trofim Lysenko (1898-1976) who based Stalin-era agricultural policy in the Soviet Union on it. Basically, it's the theory that "changes in physiology acquired over the life of an organism (such as the enlargement of a muscle through repeated use) may purportedly be transmitted to offspring" [Source: Wikipedia]. Which sounds good, but real life just doesn't work that way. No matter how many changes happen to an organism, they're not necessarily translated into the necessary genetic changes that are passed along to succeeding generations. Forgive me if the discussion gets a little coarse at this point but scientific understanding demands it. Perhaps the simplest way to disprove the idea of acquired characteristics is for the men in the audience to drop their pants. If there's one procedure that significantly changes the physiology of the male human organism, it's circumcision. And after thousands of years of performing the procedure in a variety of cultures, either shortly after birth or at puberty, you'd think that pre-circumcised males would have started to show up somewhere on this planet. But it just hasn't worked out that way, just as Lysenko's attempts at applying the theory to Soviet agriculture consistently met with failure (Lysenko's theories were finally and formally denounced and Mendelian genetics reinstated in the Soviet scientific establishment in 1964). All this is by way of saying that THERE IS ABSOLUTELY NO GOOD REASON WHATSOEVER FOR JACQUE AND BELLE TO BE PARTIALLY ROBOTICIZED JUST BECAUSE THAT FATE BEFELL BUNNIE! Sorry to yell like that, but no matter how fantastic a story is in its details, I firmly believe that there's still a need for it to be plausible ... that it still has to play by the rules of its own universe, no matter how extraordinary that universe may be. Unfortunately, Ian failed to establish what happened to bring the kids to this state when by all rights they should have been born intact. I can understand why he didn't try and work it into the dialogue: it would have brought the story to a grinding halt. But dropping them into the middle of this story without an explanation is not only bad storytelling, it's just plain offensive. Up until that point, there weren't any serious breaks with the Sonic continuity per se. Things were a little bent out of shape, but never too seriously, and that's OK. But this is way over the line. And no, I don't believe in doing it because it's "cool." For the record, I firmly believe that just because something is cool, whether pirates or ninjas or vampires or space aliens or whatever, that doesn't automatically justify their putting in an appearance in the Sonic continuity. They have to make SENSE, and whatever happened to these two just doesn't make sense. If Ian needed someone who could fly, I don't understand why he couldn't have just brought in the original Bunnie to chaperone her daughter or something. Freedom fighting was never just a youngster's game. I kind of felt the same way with Ian's presentation of "Tikhaos." It seemed a straight-forward transition at the end of the first Sonic Adventure game, hinted at in the final piece of artwork during the closing credits: Chaos 0 and Tikal surrounded by Chao. She had become the Heart of Chaos, as the incantation (which Ian has repeated to less and less effect each time) stated: "Chaos is power ... enriched by the heart." This was a completely satisfactory narrative turn for the game, something which Archie was unable to do when they tried to adapt the game for the comic and the result was a monstrous helping of hash. Part of the blame for that state of affairs, though, rested with the anal-retentive game developers who refused to spell out what the game narrative was for the benefit of Archie Comics. Here, Ian takes the game character development, dumps it in a blender, and mashes the "Liquefy" button. Perfect Chaos, the beast whom Sonic has to deal with at the final stage of the game, now has the same relation to Tikal that the Incredible Hulk has to Bruce Banner. This is not an improvement. To be fair, the taking of the castle works very well, with Ian exploiting the humor of letting the novice Skye take over the control room by virtue of his being a noob when it comes to flying. He's easily the most original character in the cast, and the most likable. The way Melody relates to him also feels right. I was seriously disappointed when the previous Team Dark story arc (SU1-4) ended with the taming of the team members and their turning into dogs of the military by the final panel, thus dulling whatever edge they had acquired as the story developed. Here, even if you're willing to give Ian a pass on Jacque and Belle, the Tikal-Chaos revisionism threatens to make this story jump the rails. I'll be more interested in seeing if he can pull the story out of the dive it's in than in the fate of Mobius. Head Score: 5. EYE: Yardley! does great work here, taking advantage of the cutting back and forth between Argyll's crib and the castle. His treatment of Tikhaos, however, is a disappointment. And even if one accepts the plausibility of the bionic limbs of the D'Coolette kids (which I most emphatically don't), these look like bad action figure add-ons. Eye Score: 7. HEART: Up until now, Ian hasn't let himself wander too far from the story. As a result, the relationships between the characters were pretty self-evident as were the emotional subtexts. That, unfortunately, starts to break down here. The fate of Lien-Da is a case in point. In the first installment we were able to get a fairly good read on her animosity toward Sonic and his rule even before some of the pieces (e.g., Rutan) had fallen into place. Her firing an RPG at Sonic may have been a shock but it came as no surprise. This was fleshed out in the following installment in her extended exposition as she resurrected Shadow, but it was still within the realm of acceptability. But then we have Shadow simply dispatching her by snapping off a device that compensates for some kind of time shift, the provenance of which has gone unexplained. No sooner does the reader ask "Wait, what?" than she's out of the picture for good. I know that this was an expedient way to get rid of her character without resorting to cold-blooded murder on Shadow's part, but it was done so summarily that you almost wish he HAD killed her off. It still would have been in character and wouldn't have put a hitch in the pacing. The same problem of pacing and provenance is what makes the introduction of Belle and Jacque so just plain wrong. Anybody who knows Bunnie understands how she came by her limbs, but no explanation whatsoever is given for these two. Frankly it feels like exploitation. Yet it too is passed over in order to hustle the story along. Me, I WANTED to know what happened. Was there a problem in utero that had to be addressed? If so, how did Bunnie handle it, especially emotionally? If not, what kind of weird symmetry dictated that it would literally cost each of these kids an arm and a leg? And at what age? These are the kind of questions that come up when dealing with Heart issues. And despite Ian's masterful handling of the relationship between the Prower siblings, between Sonic and Sally and their kids, and even in the tete-a-tete between Lara-Su and Dimitri in the preceding issue, this just flat out did not work. Argyll doesn't even factor in; he has a few good lines but is otherwise a cipher. Still, it's a shame that in a story apparently as well thought-out in all other respects as this one, that the readers were more or less clobbered over the head by Belle and Jacque. Maybe someday Ian will deal with what happened ... if the fanfic writers don't beat him to it. Heart Score: 5. Off-Panel: And now for something completely different, and welcome too. While the father-son interplay in the first strip has the feel of a good domestic 4-frame gag strip, such as Scott and Kirkman's "Baby Blues" or Lynn Johnston's "For Better Or For Worse," the latter strip skips the gentle humor and goes for LOL absurdity, on the order of "The Far Side." And it works. Letters: Leon is told that the Chaotix will be coming to the book as soon as the current story arc wraps up. Jenny writing from the Old Blighty wants to see more of Silver, who so far has been seriously underutilized in this story arc and has spent a good portion of it unconscious. Terrance thinks Omega should talk more street; somehow I don't think lines such as "Useless heaps of metal; I'll eliminate them all" [from "Sonic Heroes"] would be improved if translated into something along the lines of "You goin' down, beeyotch!" He's also a fan of the darker Shadow-type games, but Editorial wants to keep the edge and have fun as well; that balancing act is THEIR headache. This present story arc actually manages to do a good job of that, mixing old school Sonic repartee with "24" plotting. Joshua, another robot fan, learns that Knuckles (who's had only a quick guest appearance so far in this arc) will join the Chaotix in the next arc. But that will come after we clean our plates of what the comic is dishing out now.