Sonic & Knuckles Mecha Madness Special #1 [n.d.] Cover: Spaziante has done some excellent covers for Sonic comics. In fact, it appears that about four of them appear on the front of this issue. I know Ken Penders has said that Spaziante's art can sometimes go beyond the linear, but this is a bit much even for a die-hard Spaz fan like myself. "Mecha Madness" Story: Mike Gallagher; Art: Pat Spaziante [Caution: entering deconstruction zone. Expect to encounter major plotholes for the next 6 paragraphs.] Picking up where "Rage Against The Machine" [Sonic #39] left off, Mecha-Sonic has beat up Bunnie and Knuckles and is now trashing Knothole. Gallagher, in the first of numerous instances of careless writing, tries to reassure the reader that Knothole has been evacuated and the damage is "structural." Fine, but when your "structures" consist of simple thatched-roof dwellings, we're still talking major urban renewal here. Anyway, Rotor brings out a grisly little souvenir from Sonic #3: the "Port-O-Bot" roboticizer that made Bunnie what she is today. While Rotor expresses some hesitancy at fighting fire with fire, Sally starts raving uncharacteristically and rather ruthlessly. In the hope that we won't notice how out of character she's getting, Knuckles regains consciousness. Unfortunately, he's still punchy from his encounter with Mecha-Sonic and so he comes up swinging. He decks Antoine and almost knocks Rotor out before Sally gives him a boot to the head. Apparently, the best way to come to one's senses after being beaten up is to get beaten up some more; the old "hair of the dog" theory, I suppose. The two of them then exchange implausible pleasantries, implausible because they speak of a time when Sally and Knuckles knew each other before Robotnik. It's been well-established (except for Gallagher, apparently) that Robotnik took over Mobius when Sally and the rest of the gang were about 5 years old ("Blast To The Past," Part 1), so there could have been nothing romantic about those old times that they so fondly recall in the kind of really insipid dialogue we haven't been treated to since "Growing Pains, Part 2" (Sonic #29). Yet insipid dialogue with romantic undertones is apparently just what the veterinarian ordered, as it causes Bunnie to come to. Anyway, Gallagher gets back to the plot as Sally hands Knuckles a neuro-overrider and he dives head-first into the roboticizer, despite Bunnie's warning that roboticization can put a "cramp" in one's social life. Uh, the word is "crimp" not "cramp", Bunnie, but never mind. Rotor starts singing a hymn, but what's one more implausibility at a time like this? Back at what's left of Knothole, Tails has overseen the evacuation of the village and, realizes that he's been targeted by Mecha-Sonic, decides that this is a good time to make himself scarce. Mecha-Sonic, in a brief but noteworthy sequence, can't quite bring himself to blow his little bro out of the sky. This moral dilemma is interrupted by Robotnik, who tells Mecha-Sonic to just radio in the coordinates for Knothole so he can level the place himself with... OK, Gallagher has done some stupid plot turns in the past. "Let's Get Small" (#33) with its "French Frirus" enemy was really bad, and how he got Tails out of the Roboticizer in "Growing Pains, Part 2" was incredibly dumb. But to have Robotnik glibly talk about literally nuking Knothole with atom bombs is just plain unforgivable. Gallagher proved in "Let's Get Small" that he couldn't make the jump from storytelling to science-fact and this only confirms it. I'm sorry, but this is where Gallagher lost me as a reader, only because I know too much about what nuclear weapons can do. As much as I wanted to be able to suspend disbelief while reading the remainder of the story, I simply couldn't. OK, I got that off my chest, and Mecha-Sonic suddenly has Mecha-Knuckles on his fanny before he can radio in the coordinates. The two of them reprise the same stalemate they danced to in "Crash of the Titans" [Super Sonic v. Hyper Knuckles special #1], including a VERY impressive two-page spread of them duking it out. Bear with me, the plotline gets complicated here: Mecha-Sonic punches Mecha-Knuckles with sufficient force to send him in the direction of Robotropolis and (what's not quite clearly spelled out) into the path of the nuclear missiles. Mecha-Knuckles, however, draws Sonic toward himself with a magnetic field so that they both connect with the incoming warheads. As impressive as Spaz's artwork on page 15 might have been, there was no way I could have taken it seriously as an atomic blast. Robotropolis is a wreck, but Gallagher conveniently never broaches the possibility that any Mobian worker-bots (including Uncle Chuck) might have been destroyed in the blast as well. The Freedom Fighters in the outskirts seem to have been miraculously spared the standard nuclear firestorm which is the aftermath of an atomic blast, as were both Mecha-Sonic and Mecha-Knuckles, though they're much the worse for wear. Mecha-Knuckles retrieves Mecha-Sonic and, after some exposition that's at odds with the facts from the TV show concerning the consciousness and will of someone who's been roboticized (about which more later), he catches up with the rest of the Knothole gang. Fasten your seat belts; from here on, the ride gets REALLY bumpy! Mecha-Knuckles is taken to the old roboticizer to be deroboticized; apparently, it has a "reversal system" that nobody thought of using on Bunnie at the time, or even now. While Mecha-Knuckles is in the oven, Nicole has run a diagnostic that drags us all the way back to Gallagher's last effort, "Ring of Truth" (#35). Nicole lets it be known that when Sonic grabbed that billionth ring and went through all that hoo-ha with the Ancient Walkers, he managed to acquire an "internal shield" (courtesy of Deus Ex Machina Internal Shield Company). Despite the merely "structural damage" to Knothole, Rotor no longer has the equipment to try reviving Sonic, and apparently it doesn't work if you were roboticized in some other contraption. Nicole then asks to do the job itself; the sequence on page 24 is impressive if once more implausible. Knuckles, himself restored, "flies" home, thus indicating that the "ejector" unit in "Rage Against The Machine" was a waste of time and an inconsistency in the story. So now it's time for the happy ending, right? Wrong! Sonic is busted for treason: i.e., for allegedly disobeying orders and going ahead with the plan he'd proposed back in the beginning of "Rage...." This is the set-up for issue 40's "court martial of Sonic" plot, and frankly it's even more implausible than the whole atom bomb business. For one thing, Sally has not, as far as anyone knows, declared Knothole to be anything more than a resistance group fighting against Robotnik. Technically, even if she were of age she'd have no legal standing to invoke any of the old Mobian laws unless she had declared herself to be the head of a government-in-exile, which as far as I know she has never done. She is, after all, still holding out for the return of the True King, her father. Then, too, Uncle Chuck clearly stated in the "Sonic Conversion" episode of the TV series that roboticized Mobians are aware of what's going on around them: "we just can't do anything about it." Sonic even demonstrated this by his hesitancy to shoot Tails several pages back. A first year law student could get Sonic acquitted of the charges. If you ever saw the film "A Fish Called Wanda" you know the scene where Kevin Kline says : "DisapPOINTed!" That's my verdict on this story. Once more, as with "Growing Pains," Gallagher starts out strong only to falter badly coming out of the backstretch and heading for the finish line. Gallagher started well with "Rage..."; he was trying to go beyond the merely jokey and write in the spirit of the TV series and he had a simple, linear plot line to work with. By the SECOND PAGE of "Mecha Madness" when Sally is talking like some kind of drill sergeant, I got the sense that the train was going to jump the tracks. Ken Penders has stated that, in the past, stories which had involved two sets of art (Manak/Mawhinney works such as "When Hedgehogs Collide", #21) ended up that way because the artists and writers had to meet deadlines. I'm beginning to think Gallagher needs a backup writer for when he runs out of gas toward the finish. And Heaven help us, it's not over! So much for the story, as for the artwork, it was great art in the service of a deteriorating storyline. And Spaz continues to provide the most amazingly erotic rendering of Sally. Others range from the cute to the moving. But Ron Bauerle's point is a good one: do we need to see the back of everyone's throats when they have their mouths open? "Robotnik rules" art. As if. "Don't Let The Island Hit You On The Way Down" Story: Kent Taylor; Art: Harvey Mercadoocasio (debut) The writer of "The Rise of Robotropolis..." (#38) teams up with long-time inker Harvo on a story taking place on the floating island. We arrive in the middle of what looks like the equivalent of a Royal Rumble wrestling match: the Chaotix are getting beaten up by some unheralded invaders: Charmy Bee is knocked out of the sky by Predator Hawk (no relation to Studebaker Hawk -- considering the number of lame puns on display in the rest of this issue, I thought I'd get you in the mood), Mighty is knocked out by Guerrilla Warfare (guess what kind of animal HE is?), Lightning Lynk (who looks like a Gremlin) attacks Espio Chameleon, and Flying Frog gets the drop on...whoever the croc is, I forget the name. That takes up three pages; "Suddenly" (these things always happen "suddenly") the Chaotix wake up and do the House Afire(tm) routine on the others. And it only takes them ONE page; that's how you know they're the Good Guys. The match is interrupted by the appearance of "the former ruler of Mobius", Mammoth Mogul, who stylistically bears a striking resemblance to a bit player in a _manga_ by Osamu Tezuka. Having been exposed to the energy of a Chaos Emerald, he had achieved "limitless power" and the key to the executive washroom. Apparently Limitless Power isn't all it's cracked up to be because he was eventually dethroned. Anyway, over the millennia (with two "n"s, get it right!) MM says he has discovered the true power of the Chaos Emerald embedded in the head of his walking stick, and he is now ready to snatch the floating island's emerald, make a play for Mobius and oust Robotnik. Which sounds good on paper, but one frontal assault from the Chaotix and he's retreating to rethink his strategy over the next few centuries. Being immortal, you can afford to be lazy like that. Serviceable artwork, with (as I said) some Japanese influences, in the service of a standard Set-Em-Up-Knock-Em-Down-He- Who-Fights-And-Runs-Away plot. For a villain MM is too much of a pushover. All talk and no action. Reminds me of Pat Buchanan. "Eel of Fortune" Story: Gallagher/Art: Dave Manak Gallagher returns to the medium he appears to be most comfortable working in, God help us, as by popular demand (Hey, *I* demanded a spin off comic for Princess Sally, but did they listen?), the Forty Fathom Freedom Fighters from the Tails Miniseries "Southern Crossover" do five pages of jokey shtick. The plot in a clamshell: freedom fighters meet new villain (Eel Capone), freedom fighters defeat new villain. Lotsa bad puns, a stupid ninja angle, I've wasted too many electrons on this one already. Coming attractions: Sonic's court martial in #40 (and the Nack is back); in #41 Geoffrey St. John makes a return visit as we take another run at the Zone of Silence/Void/King Acorn plot from "Heart of Darkness" (#36): "Daddy, whom would you rather have as a son-in-law....?"; yet another 3-parter (I haven't even seen issue 1 of the Knuckles 3-parter yet!), "The Death Egg Saga." Looks like the Death Star to me. If Gallagher ends up working on this one, rest assured the Farce will be with us!