"Fools Rush In": Developing Cross-Cultural Sensitivity Using Film-Based Group Projects
 
        Although diversity or cross-cultural training is increasingly a part of classroom presentations and workplace training programs, its success may be somewhat illusory.  Textbooks from elementary through graduate levels typically include multicultural references or components.  Business, communication, counseling, medical, and teacher education programs, to name a few,  typically include cross-cultural training.  Most corporate HR offices offer multicultural or diversity training, particularly when corporations have a global base.  Despite such education, cultural conflicts even in the United States (especially after the tragedies of September 11) appear more the norm than the exception.  Other than the fairly widespread acceptance of different cultural cuisines (e.g. Chinese, Greek, Indian, Mexican, and Thai restaurants), large areas of the United States still remain culturally homogenous, albeit with increasing pockets of difference imbedded throughout.

        This may be illustrated with just a brief example taken from 2000 census data for the Berrien County in southwest Michigan where only one township happens to be significantly multicultural, largely because is a university town that attracts a multicultural population.  The majority of the neighboring townships and cities are either largely Anglo-American or African-American strongholds.  Despite the diversity initiatives of local corporations such as Whirlpool, cultural tensions remain both in the workplace and in the community.

        Generally, it is only in major urban areas that multiculturalism is a significant facet of most people’s every-day experience.  Yet the census projections inform us that multiculturalism will be the norm in the next generation.  Thus, there remains a  need for effective cross-cultural training as well as on-going research into which methods are most effective in delivering that training.

        A key problem underlying current diversity or cross-cultural training is the apparent difficulty of developing a significant level of sensitivity to other cultures.  Even though the demographic trends increasingly indicate the necessity of such training within the United States (as well as for the increasingly global workplace), some of the problem may lie in the training itself.  Researchers and trainers alike are increasingly aware that it is not sufficient to focus on the cognitive aspects of culture, to merely identify and list diverse cultural traits.  It is also essential to develop an empathy towards those who differ from us.  As one recent study noted, “Both contact and knowledge are necessary for the development of a multicultural orientation” (Diaz-Lazaro, 2001).  It should be noted that this is not a recent issue.  Sandra Fowler (1994), who helped develop Bafa Bafa, one of the more widely used cross-cultural game simulations, notes that the emphasis on cultural sensitivity reached its “zenith” during the Peace Corp movement of the 1960s.  She further notes that “In the last decade of the 20th century, almost all intercultural training includes a strong experiential component and a cognitive orientation.”

        However, this concern for developing sensitivity is not just a matter of developing appropriate changes in students or in workplaces.  It is also an issue for those responsible for the training.  As Jian Zhang (2001) recently noted, “Facing the challenge of educating these increasingly culturally and ethnically diverse learners begins not only with a change in the management, pedagogy, and instructional delivery system, but also with a change in designers, trainers, or teachers.”  Another recent study also decries the disparity between practice and principle.  As MaryLou Ramsey (2000) notes in her recent study of multicultural training in the field of counseling, “we have yet to practice what we preach in multicultural counselor education and training.”  It should also be noted that several other recent studies on the role of media in cross-cultural training have come from the counseling discipline which perhaps more than any other has seriously included multiculturalism.  See Diaz-Lazaro (2001); Higgins and Dermer (2001); Tyler and Guth (1999).

Concepts and Objectives

        A common intent of many intercultural communication courses or cross-cultural training seminars is a conscious attempt to develop a significant level of sensitivity in those who have just been trained.  For instance, in my course outline, a standard objective is “promoting understanding between disparate cultures” (Tidwell, 2001).   In a brief survey of half a dozen other recent Intercultural Communication course syllabi, I  found similar objectives.  Developing sensitivity is often done by end-of course assessment surveys or through methodologies which are intended to promote sensitivity such as  role playing games, journaling, the involvement of guest lecturers from other cultures, or, as emphasized in this presentation, film-based group projects.  In many intercultural communication courses, the focus is often cognitive and theoretical – an identification and analysis of basic cultural patterns and differences, perhaps through a study of the individualism / collectivism or the power distance dimensions identified by Geert Hofstede or a review of high and low communication contexts developed by Edward Hall (as summarized by Chen and Starosta, 1998).  While cognitive approaches in isolation do not appear to improve sensitivity or identification, it should be noted, however, that such theoretical studies remain an important base on which to develop sensitivity.
 
        For such training to be effective, however, learning needs to be more than an intellectual exercise, knowledge which may be quickly forgotten or at least set aside when students or workers are confronted with the reality of cross-cultural encounters.  Cultural sensitivity, or the ability to identify at a personal level with another culture, typically requires a more individualized approach, one inherently missing from the explication of theory.  In addition, a visual, narrative approach stemming from the use of feature films, particularly when opportunities for first-hand experience are limited, may be essential to develop effective cross-cultural sensitivity.

        A typical method of developing cultural sensitivity is the use of role playing games or the administration of self-awareness surveys.  In addition, Carlos Diaz-Lazaro (2001) suggests another methodology to develop cross-cultural sensitivity in counselors  – using guest speakers from other cultural backgrounds.  However, a technique I have been using for the past three years is the viewing full-length feature films.  This has been both an full class exercise and a small group exercise.  For your reference, note my presentation at the National Communication Association Conference in Seattle last year on the value of full-length feature films in the classroom (Tidwell, 2000).  Basically, I have found feature films such as My Family or Fools Rush In to be been an effective sensitivity training tool when they are used in connection with  small group projects that include follow-up presentations to the full class.  Such film-based group projects allow the integration of academic concepts, promote a visualization of theory, provide a specific cultural focus missing from the more traditional techniques, and, at the same time include an important entertainment factor which enhances classroom and seminar training.

Critical Issues

        There are at several critical issues which teachers and trainers need to be aware of when attempting to enhance cultural sensitivity, whether through role-playing games / simulations or by the use of feature films as part of a training exercise or classroom situation.  As a number of studies have noted, active involvement is paramount to the learning process.  However, the typical lecture or training presentation generally focuses on acquisition of knowledge.  A negative outcome is tendency towards passiveness on the part of the student / trainee.  Although his focus is primarily on marketing students in a study-abroad program, Charles Duke (2000) implies this when he writes that “Student involvement and experiential learning are critical components of successful instruction.” Ramsey (2000), who also wishes to validate “culturally diverse styles of communication and participation,” suggests that teachers “use a wide range of instructional methods to engage students in the learning process.  These methods include lectures, take-home cultural self-assessment inventories, experiential exercises, simulations, role plays, case studies, informational videotapes, and live or taped multicultural counseling session demonstrations.” Cheryl Bluestone (2000) also notes this typical passiveness in pedagogy and suggests that feature films in the classroom help overcome this.

        An integral part of the active involvement paradigm is the level of student / trainee expertise.  It should be noted that while film awareness is fairly broad among students, game playing or simulations often required significant preparation in order for students to learn the rules of the game, the process of role playing, or the technology required as part of the simulation.  This issue of time is significant.  Many teachers or trainers have noted that group work and game playing or simulations are time-intensive.  It should also be noted that a significant number of adult students at the university level as well as trainees in a corporate or industry setting, may not readily accept the personal commitment that role playing or simulation requires.  As Constance Seidner (1995) comments in referring to her personal experience with role playing games, “Students were, for the most part, engaged and responsive.  It was not everyone's cup of tea, and there were some students who felt uncomfortable with the uncertainty and the risks associated with entering into a make-believe environment.”

Advantages and Disadvantages of Role Playing or Simulation Games

        Role playing or simulation games, such as Bafa Bafa, have often shown themselves to be effective, although one study (Bruschke and Gartner, 1993) suggests that it has the potential to increase ethnocentrism rather than to increase cultural sensitivity.  Not only are simulations readily available, but, as Fowler (1994) notes, they provide shared experience and a safe haven.  Moreover, such games have become widely used in business school and industry.  A. J. Faria (1998) reports that 97.5% of AACSB member schools are using simulations in business courses while 62.2% of 8,750 corporations using simulations.  Furthermore, student reactions to such games are generally positive.

        However, there is a clear issue of time management.  Bafa Bafa takes at least 3 hours to run well.  Long block of time are not always available in a class room setting nor would such an intensive invest of time be seen as effective in many work place training sessions).  As Seidner (1995) commented on her experience with such simulations: “It seemed that we were always running out of time.”  In addition, effective role playing games require adequate debriefing (Hofstede and Pedersen, 1999).  More importantly, as one recent researcher has noted (Petranek, 2000),  the typical oral debriefing that accompanies simulations in usually inadequate.  A written debriefing is essential to maximize the effectiveness.  However this requires a greater time commitment both on the part of the trainee and the trainer to provide feedback on the written debriefing.  Finally, a liability of many role-playing games is that they often take place in isolation from a student’s or employee’s real-life situation (Seidner 1995).

Advantages and Disadvantages of Film in the Classroom

        While feature films also have distinct disadvantages, notably similar time constraints as well as copyright restrictions, there are a number of significant advantages.  These advantages include the ability to connect with a known reality, the ability to build on pre-existing student skills, a clearer promotion of specific cross-cultural sensitivity, meeting specific class or regional needs, and effective entertainment value.

        Time constraints are a serious issue but, as will be shown later, the use of group projects help ameliorate this in the classroom or in longer training session.  One day training sessions, however, may have insufficient time for such an approach since film-based group projects typically require several days of preparation and viewing time.  Many teacher or trainers may also shy away from feature films because of copyright restrictions.  While there are some limitations, which may have a greater bearing on corporate training, Joseph Champoux (1999) helps to clarify the situation for most classroom and non-profit settings:

     The copyright act allows showing a copyrighted film or portion of a copyrighted film during the regular course of instruction.  This showing must happen in a regular classroom of a nonprofit educational institution.  Either the class instructor or students in the class can show the film as part of an instructional activity.  You cannot charge a fee for viewing the film or scene, nor can you open the event to the public. A legal copy of the film or scenes must be used.  This provision usually means an authorized copy you rent or buy or one for which you have a license to copy.

        Unlike role-playing games, feature films have the advantage of directly connecting with student experience.  Feature films, even though often fictitious, still portray a visual reality and, even if not fact-based, give the appearance of reality.  Essentially, films are perceived as real.  In addition, most students already have substantial practice in understanding and analyzing film.  Because film is such an integral part of most student’s experience, instructors rarely have to spend much time explaining how to understand and analyze film.

        A significant enhancement occurs when the teacher / trainer (or in the case of group projects, the group itself) connects previously studied concepts with the real-life situations inherent in the film experience.  As Bluestone (2000) notes,  “films, when linked conceptually to the content of a curriculum, can increase students' involvement.”  She also focuses on the enhancement of “connected learning” as seen in the following comment:

Many women and ethnic minority students may feel disempowered by “separate learning,” which is characterized by abstract analysis, “objective” observation, and a focus on the mastery of “factual” material.  In contrast, connected learning emphasizes sharing ideas, personal experiences, and empathy with others.  In connected teaching, sharing one's thoughts about ideas is valued as much as or more than merely presenting factual “knowledge.”


       Implicit in Bluestone’s comment on “connected learning” is the need for a medium which promotes sharing of ideas, personal experiences, and the development of empathy.  Feature films, particularly in connection with group projects as described below, appear to provide both an appropriate medium and an effective methodology.  While she notes the practical difficulties (particularly time constraints) and thus suggests that films may be take-home projects, Bluestone also notes that “watching an entire film in class may be worth the time spent.”

        Feature films also have the ability to allow learning on multiple levels – including the visual and aural.  This is implicit in the comment of Champoux (1999) who writes of the "unique features of film that make it an uncommonly powerful teaching tool.”  In particular he notes that “Viewers are not passive observers,” that “the use of use of multiple media to show the same concepts . . . has positive cumulative effects, “ and that "visual media make concepts more accessible to a person than text media and help with later recall.”  A significant advantage then of feature films is the inherent visualization of theoretical concepts.  See also Higgins and Dermer (2001) who comment that “Movies have some advantages over traditional methods in reinforcing perceptual, conceptual, and executive skills,” particularly through the opportunity for multiple viewings.

        Another significant aspect of feature films is their specific cultural focus.  Instructors have the flexibility to choose films which meet a particular class need.  If an Hispanic or Asian focus is needed, it is easier to choose films which reflect that interest rather than attempting to transfer differing cultural traits in an attempt to explain their applicability as a theory.

        Finally, feature films provide a significant level of entertainment often missing from theory.  Not only is there a memorable story line which aids recall, there is also the visual enhancement in the portrayal of culturally specific places, culturally specific dress and deportment, and culturally specific conflicts.

Group Projects Using Film

         For the past three years, film-based group projects have been the capstone to the my undergraduate intercultural communications course.  The following material explains the nature of this course, group makeup, group presentation expectations, and results.

        Course and Class Makeup:  The course in which I use these film-based group projects is BSAD 450, Multicultural Business Relations, an elective course in the BBA program.  It is also required in the Language for International Trade program offered by the International Language Studies Department.  The class is composed of third and fourth year students.  Class size has ranged from 6 to 18 (but generally is 12 -14).  Classes tend to be broadly diverse with representation from across the United States (typically it has included Asian American, African-American, Hispanic, European, Asian, African, and Carribean cultures).  In fact, Anglo-American has often been under represented – usually less than 25% of the class.

        Group Makeup:  Midway through the course after the section devoted to the concepts of Kluckhohn and Strodtbeck, Edward Hall, and Geert Hofstede, students are asked to divide into self-chosen groups of 4-5 students.  The two basic ground rules for all groups are:  1)  Groups are expected, when possible, to be cultural diverse.  This has never been a problem since a broad cultural diversity is a norm at the university.  2)  The film chosen by the group may not reflect the culture of the majority of the group (e.g. a group with a predominantly American-Chinese makeup may not choose The Joy Luck Club).

        Logistics:  Film choice is on a first-come, first-choose basis.  The instructor has purchased and provides the films to the group.  Groups view the film outside of class – preferably as a group viewing.  Groups have 3-4 weeks to view and prepare their presentation.  Several presentations are scheduled on the same day during the last days of the course.

        Group Presentations: Each groups is required to prepare a 15-20 minutes multi-media presentation (using PowerPoint / overheads and video).  The focus of the presentation is an explication of the culture concepts issues found in the film and includes 2-3 short illustrative film clips (up to a maximum of 5 minutes).

        Results:  Using video and audio clips, posters, dress, performance, and even food, most presentations have focused on how the movie illustrates cultural traits found in Hofstede, Hall, and Kluckhohn and Strodtbeck.   Most groups remark on how their viewing of the movie has changed as a result of prior course content.  Although plot and characterization are still important, presenter note that scenes which may have missed notice now stand out as culturally significant.  Students confirm what Champoux (1999) emphasizes when he writes that “Students can see the theories and concepts in action.  In more than a figurative sense, theories and concepts leap from the screen.”  An important unintended effect stemmed from the use and promotion of multicultural groups. Working with individuals of different cultures in preparing group project presentations has strengthen the level of cultural sensitivity.  Students typically demonstrate sensitivity to the viewpoints from group members of other cultures.  Student reaction has been especially positive toward improved intercultural communication skills developed.
 
        Movie Insights.  In a nutshell, Fools Rush In is a fairy-tale comedy.  Isabel Fuentes (Salma Hayek), a Hispanic photographer in a casino and Alex Whitman  (Matthew Perry), a WASP who has been just moved from New York City to supervise the setup and opening of a trendy nightclub,  portray culture-crossed lovers who eventually overcome their cultural differences (and live happily ever after).  Although somewhat simplistic, Fools Rush In demonstrates to students that cross-cultural communication is effective when each side grasps the cultural meanings of the other.  In their presentations, students emphasize the relationship between theory and the movie experience.  They noted the application of Hofstede’s dimensions, notably individualism and collectivism and masculinity / femininity.  They also show links to Kluckhohn and Strodtbeck’s activity, world view,  and time orientations.  For instance, presentations usually focus on cultural differences in work attitudes as depicted in Isabel and Alex’s first disagreement about moving to New York.  Isabel remarks: “My friends are here, my family is here, my work is here! . . . My life is in Las Vegas.”  Alex responds, “ And my work is in New York.”  Students connect this conflict with Hofstede’s high / low masculinity differentiations between those who “work to live” versus those who “live to work.” (Hofstsede, 2001, p 318).

        Three scenes in particular are noteworthy.  In the first meeting of Isabel and Alex at Las Vegas restaurant, students note contrasting world views as portrayed in Isabel’s strong religious beliefs and an acceptance of destiny in contrast to Alex’s non-committal perspective that one is one’s own destiny.  A second major scene which students always chose as a film clip for the whole class is Alex’s first meeting with Isabel’s family.  On arriving, he comments, after seeing a large crowd of 20+ people, “This is a family dinner?”   Isabel responds, “I guess a lot of people couldn’t make it.”  Students see the connection with both Hofstede and Kluckhohn and Strodtbeck and use this incident to reemphasize the importance of family in a collectivistic Hispanic cultures, in contrast to the Anglo emphasis on individualism and privacy as seen in Alex’s attitudes.

        Finally, there is the turning point of the movie which reemphasizes the cultural concept of destiny and shows the transference of understanding.  In the movie, Alex and Isabel have separated.  The emphasis on destiny, which Alex finally understandings, occurs as he considers reconnecting with an old girl friend.  The episode begins with a sidewalk priest in New York telling Alex that “There are signs everywhere.”  Shortly afterwards, he sees a Chihuahua on the street, reminding him of Cujo, Isabel’s Chihuahua.  He then sees a billboard picture of the Grand Canyon, Isabel’s favorite photography local as well as the site where they celebrated his last birthday .  Finally a young Hispanic girl, coincidentally named Isabel, smiles at him.  The result is his rejection of his WASP family and girl friend, a mad dash to Mexico and then to Las Vegas to find Isabel.  While students have remarked on the coincidental nature of this episode, they still note that it captures the growth of cultural sensitivity and the development of effective cross-cultural communication.

Recommendations and Further Research

        Group projects involving film are time effective in that they require minimal in-class time, are easily managed, and promote active learning.  As a result of such projects, students become engaged and make a clear connection between theory and practice.  While the negatives factors,  including time constraints and the potential for an ineffective presentation to the whole group because of weak small group skills, need to be considered, the ability for students to connect with a specific culture, the wide-spread availability of suitable feature films, and the broad entertainment value make film-based group projects a significant enhancement of cross-cultural education.
 
        Other Recommended Films: Close to Eden, Gung Ho, Iron and Silk, The Joy Luck Club, Mississippi Masala, Moscow on the Hudson, My Family, Remember the Titans.

        Further research comparing sensitivity development using group projects to a control group in a more traditional intercultural communication course would be helpful in determining more fully the effectiveness of such film-based group projects.  Such a study would also benefit from collecting a broader sample of students responses (by requesting qualitative non-graded feed back on the effectiveness of the group projects) as well as a more systematic analysis using a Likert scale approach.

References

Bluestone, Cheryl.  (2000). “Feature Films as a Teaching Tool.”  College Teaching, Vol. 48.4, pp141-46.

Bruschke, Jon C. and Carrie Gartner.  (1993).  “Student Ethnocentrism, Dogmatism, and Motivation:  A Study of BAFA BAFA.”  Simulation & Gaming,
        Vol. 24.1, pp 9-20.

Champoux, Joseph E. (1999). "Film as a Teaching Resource." Journal of Management Inquiry, Vol. 8.2, pp 206-17.

Chen, Guo-Ming and William J. Starosta.  (1998)  Foundations of Intercultural Communication.  Allyn and Bacon.

Diaz-Lazaro, Carlos M. (2001). “Cross-Cultural Contact in Counseling Training.”  Journal of Multicultural Counseling & Development, Vol. 29.2,
        pp 41 -56.

Duke, Charles R. (2000). “Study Abroad Learning Activities: A Synthesis and Comparison.”  Journal of Marketing Education, Vol. 22.2, pp 155-65.

Faria, A. J. (1998).  “Business Simulation Games:  Current Usage Levels–an Update.  Simulation & Gaming, Vol. 29.3, pp 295-308.

Fowler, Sandra M. (1994). “Two Decades of Using Simulation Games for Cross-cultural Training.”  Simulation & Gaming, Vol. 25.4, pp 464-76.

Higgins, Jeanette A. and Shannon Dermer.  (2001).  “The Use of Film in Marriage and Family Counselor Education. Counselor Education &
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Hofstede, Geert.  (2001).  Culture’s Consequences: Comparing Values, Behaviors, Institutions, and Organizations Across Nations.  2nd ed.  Sage.

Hofstede, Gert Jan and Paul Pedersen.  (1999).  “Synthetic Cultures:  Intercultural Learning Through Simulation Games.”  Simulation & Gaming, Vol.
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Petranek, Charles F. (2000). “Written Debriefing: the next Vital Step in Learning with Simulations.” Simulation & Gaming, Vol. 31.1, pp 108-18.

Ramsey, MaryLou. (2000).  “Monocultural Versus Multicultural Teaching: How to Practice What We Preach.”  Journal of Humanistic Counseling,
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Seidner, Constance J. (1995).  “Simulation and the bottom line.” Simulation & Gaming, Vol. 26.4, pp 503-10.

Tidwell, Charles H. Jr.  (2001).   “BSAD 450 Multicultural Business Relations Course Outline.”
        http://www2.andrews.edu/~tidwell/bsad450//BSAD450-2001.html.  Accessed:  October 29, 2001.

Tidwell, Charles H. Jr. (2000).  "Gung Ho and Other Movies:  Using Feature Films in Intercultural Communication Courses" [conference presentation].  National Communication Association, Seattle, WA, November 11, 2000.

Tyler, J. Michael and Lorraine J. Guth.  (1999).  “Using Media to Create Experiential Learning in Multicultural and Diversity Issues.” Journal of
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Zhang, Jian X. (2001). “Cultural Diversity in Instructional Design.”  International Journal of Instructional Media, Vol. 28.3, pp 299-307.


Based on a Presentation at the National Communication Association Annual Conference, Atlanta, GA, November 1 - 4, 2001